These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

117 related articles for article (PubMed ID: 38676979)

  • 1. Effects of player-video game interaction on the mental effort of older adults with the use of electroencephalography and NASA-TLX.
    Yu RWL; Chan AHS
    Arch Gerontol Geriatr; 2024 Sep; 124():105442. PubMed ID: 38676979
    [TBL] [Abstract][Full Text] [Related]  

  • 2. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls.
    Iliadou P; Paliokas I; Zygouris S; Lazarou E; Votis K; Tzovaras D; Tsolaki M
    J Alzheimers Dis; 2021; 79(4):1747-1759. PubMed ID: 33459650
    [TBL] [Abstract][Full Text] [Related]  

  • 3. EEG in game user analysis: A framework for expertise classification during gameplay.
    Hafeez T; Umar Saeed SM; Arsalan A; Anwar SM; Ashraf MU; Alsubhi K
    PLoS One; 2021; 16(6):e0246913. PubMed ID: 34143774
    [TBL] [Abstract][Full Text] [Related]  

  • 4. A negative association between video game experience and proactive cognitive control.
    Bailey K; West R; Anderson CA
    Psychophysiology; 2010 Jan; 47(1):34-42. PubMed ID: 19818048
    [TBL] [Abstract][Full Text] [Related]  

  • 5. What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.
    Chesham A; Wyss P; Müri RM; Mosimann UP; Nef T
    JMIR Serious Games; 2017 Apr; 5(2):e8. PubMed ID: 28420601
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W; Liang HN; Zhang Z; Baghaei N
    Games Health J; 2020 Dec; 9(6):405-414. PubMed ID: 32074463
    [No Abstract]   [Full Text] [Related]  

  • 7. Video game use and cognitive performance: does it vary with the presence of problematic video game use?
    Collins E; Freeman J
    Cyberpsychol Behav Soc Netw; 2014 Mar; 17(3):153-9. PubMed ID: 24111600
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.
    Choi E; Shin SH; Ryu JK; Jung KI; Kim SY; Park MH
    Behav Brain Funct; 2020 Feb; 16(1):2. PubMed ID: 32014027
    [TBL] [Abstract][Full Text] [Related]  

  • 9. A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial.
    Pichierri G; Murer K; de Bruin ED
    BMC Geriatr; 2012 Dec; 12():74. PubMed ID: 23241332
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.
    Del Fante E; Piovesan F; Sarasso P; Barbieri P; Villa MC; Sacco K; Ronga I
    Cyberpsychol Behav Soc Netw; 2024 Aug; 27(8):599-605. PubMed ID: 38905139
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Enhancing cognition with video games: a multiple game training study.
    Oei AC; Patterson MD
    PLoS One; 2013; 8(3):e58546. PubMed ID: 23516504
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Combining computer game-based behavioural experiments with high-density EEG and infrared gaze tracking.
    Yoder KJ; Belmonte MK
    J Vis Exp; 2010 Dec; (46):. PubMed ID: 21206465
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.
    Ray NR; O'Connell MA; Nashiro K; Smith ET; Qin S; Basak C
    Restor Neurol Neurosci; 2017; 35(5):437-456. PubMed ID: 28968249
    [TBL] [Abstract][Full Text] [Related]  

  • 14. The high-working load states induced by action real-time strategy gaming: An EEG power spectrum and network study.
    Gong D; Li Y; Yan Y; Yao Y; Gao Y; Liu T; Ma W; Yao D
    Neuropsychologia; 2019 Aug; 131():42-52. PubMed ID: 31100346
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Influence of Game Design, Physical Demands, and Skill Involvement on the Subjective Task Load Associated With Various Small-Sided Games Among Elite Junior Rugby League Players.
    Dobbin N; Atherton A; Hill C
    Int J Sports Physiol Perform; 2021 Jun; 16(6):802-810. PubMed ID: 33588375
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Mental effort-related EEG modulation during video-game play: comparison between juvenile subjects with epilepsy and normal control subjects.
    Pellouchoud E; Smith ME; McEvoy L; Gevins A
    Epilepsia; 1999; 40 Suppl 4():38-43. PubMed ID: 10487172
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Can training in a real-time strategy video game attenuate cognitive decline in older adults?
    Basak C; Boot WR; Voss MW; Kramer AF
    Psychol Aging; 2008 Dec; 23(4):765-77. PubMed ID: 19140648
    [TBL] [Abstract][Full Text] [Related]  

  • 18. EEG based stress analysis using rhythm specific spectral feature for video game play.
    Roy S; Islam M; Yusuf MSU; Jahan N
    Comput Biol Med; 2022 Sep; 148():105849. PubMed ID: 35870317
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study.
    Olfers KJF; Band GPH
    Psychol Res; 2018 Jan; 82(1):186-202. PubMed ID: 29260316
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Effects of video game immersion and task interference on cognitive performance: a study on immediate and delayed recall and recognition accuracy.
    Mancone S; Tosti B; Corrado S; Diotaiuti P
    PeerJ; 2024; 12():e18195. PubMed ID: 39399426
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 6.