These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
164 related articles for article (PubMed ID: 38790430)
1. Incorporating Evidence-Based Gamification and Machine Learning to Assess Preschool Executive Function: A Feasibility Study. Eng CM; Tsegai-Moore A; Fisher AV Brain Sci; 2024 Apr; 14(5):. PubMed ID: 38790430 [TBL] [Abstract][Full Text] [Related]
2. Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy. Lumsden J; Edwards EA; Lawrence NS; Coyle D; Munafò MR JMIR Serious Games; 2016 Jul; 4(2):e11. PubMed ID: 27421244 [TBL] [Abstract][Full Text] [Related]
3. Can gamification reduce the burden of self-reporting in mHealth applications? A feasibility study using machine learning from smartwatch data to estimate cognitive load. Grzeszczyk MK; Adamczyk P; Marek S; Pręcikowski R; Kuś M; Lelujko MP; Blanco R; Trzciński T; Sitek A; Malawski M; Lisowska A AMIA Annu Symp Proc; 2023; 2023():389-396. PubMed ID: 38222421 [TBL] [Abstract][Full Text] [Related]
4. Enhancing ESG learning outcomes through gamification: An experimental study. Zhang F PLoS One; 2024; 19(5):e0303259. PubMed ID: 38748683 [TBL] [Abstract][Full Text] [Related]
5. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. Schroeder PA; Lohmann J; Ninaus M JMIR Serious Games; 2021 Mar; 9(1):e25063. PubMed ID: 33709936 [TBL] [Abstract][Full Text] [Related]
6. A gamified approach for improving the learning performance of K-6 students using Easter eggs. Takbiri Y; Bastanfard A; Amini A Multimed Tools Appl; 2023; 82(13):20683-20701. PubMed ID: 36685015 [TBL] [Abstract][Full Text] [Related]
7. Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion. Vita-Barrull N; Guzmán N; Estrada-Plana V; March-Llanes J; Mayoral M; Moya-Higueras J Games Health J; 2022 Feb; 11(1):46-57. PubMed ID: 34962161 [No Abstract] [Full Text] [Related]
8. Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial. Pramana G; Parmanto B; Lomas J; Lindhiem O; Kendall PC; Silk J JMIR Serious Games; 2018 May; 6(2):e9. PubMed ID: 29748165 [TBL] [Abstract][Full Text] [Related]
9. Gamification and Game-Based Strategies for Dermatology Education: Narrative Review. Szeto MD; Strock D; Anderson J; Sivesind TE; Vorwald VM; Rietcheck HR; Weintraub GS; Dellavalle RP JMIR Dermatol; 2021 Aug; 4(2):e30325. PubMed ID: 37632819 [TBL] [Abstract][Full Text] [Related]
10. The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow. Kaya OS; Ercag E Educ Inf Technol (Dordr); 2023 Jan; ():1-26. PubMed ID: 36691635 [TBL] [Abstract][Full Text] [Related]
11. Gamification of cognitive bias modification for interpretations in anxiety increases training engagement and enjoyment. Salemink E; de Jong SRC; Notebaert L; MacLeod C; Van Bockstaele B J Behav Ther Exp Psychiatry; 2022 Sep; 76():101727. PubMed ID: 35217211 [TBL] [Abstract][Full Text] [Related]
12. Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review. Hakim H; Driedger SM; Gagnon D; Chevrier J; Roch G; Dubé E; Witteman HO JMIR Serious Games; 2024 Feb; 12():e47257. PubMed ID: 38421688 [TBL] [Abstract][Full Text] [Related]
13. Gamified versus non-gamified online educational modules for teaching clinical laboratory medicine to first-year medical students at a large allopathic medical school in the United States. Do M; Sanford K; Roseff S; Hovaguimian A; Besche H; Fischer K BMC Med Educ; 2023 Dec; 23(1):959. PubMed ID: 38098014 [TBL] [Abstract][Full Text] [Related]
14. Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies. López-Jiménez JJ; Fernández-Alemán JL; García-Berná JA; López González L; González Sequeros O; Nicolás Ros J; Carrillo de Gea JM; Idri A; Toval A Int J Environ Res Public Health; 2021 Dec; 18(24):. PubMed ID: 34948818 [TBL] [Abstract][Full Text] [Related]
15. Developing gamification e-quizzes based on an android app: the impact of asynchronous form. Areed MF; Amasha MA; Abougalala RA; Alkhalaf S; Khairy D Educ Inf Technol (Dordr); 2021; 26(4):4857-4878. PubMed ID: 33776541 [TBL] [Abstract][Full Text] [Related]
16. Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students. Khoshnoodifar M; Ashouri A; Taheri M J Adv Med Educ Prof; 2023 Oct; 11(4):230-239. PubMed ID: 37901759 [TBL] [Abstract][Full Text] [Related]
17. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. Khaleghi A; Aghaei Z; Mahdavi MA JMIR Serious Games; 2021 May; 9(2):e21900. PubMed ID: 33819164 [TBL] [Abstract][Full Text] [Related]
18. Effects of Gamification on Assessment of Spatial Release From Masking. Bologna WJ; Carrillo AA; Clamage DS; Coco L; He YJ; de Larrea-Mancera ESL; Stecker GC; Gallun FJ; Seitz AR Am J Audiol; 2023 Mar; 32(1):210-219. PubMed ID: 36763846 [TBL] [Abstract][Full Text] [Related]
19. Gamification and motivation: Impact on delay discounting performance. Harvey S; Jensen G; Anderson KG PLoS One; 2024; 19(4):e0299511. PubMed ID: 38626247 [TBL] [Abstract][Full Text] [Related]
20. Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment. Kelders SM; Sommers-Spijkerman M; Goldberg J J Med Internet Res; 2018 Jul; 20(7):e247. PubMed ID: 30049669 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]