119 related articles for article (PubMed ID: 38853819)
1. Online gaming motives, family relationships, and personality among Indian youth.
Ajith SJ; Narayanan G; Sharma MK; Anand N; Vishwakarma A
Ind Psychiatry J; 2024; 33(1):81-87. PubMed ID: 38853819
[TBL] [Abstract][Full Text] [Related]
2. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.
Király O; Urbán R; Griffiths MD; Ágoston C; Nagygyörgy K; Kökönyei G; Demetrovics Z
J Med Internet Res; 2015 Apr; 17(4):e88. PubMed ID: 25855558
[TBL] [Abstract][Full Text] [Related]
3. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.
Cudo A; Wojtasiński M; Tużnik P; Fudali-Czyż A; Griffiths MD
Int J Environ Res Public Health; 2022 Aug; 19(16):. PubMed ID: 36012072
[TBL] [Abstract][Full Text] [Related]
4. Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.
Wu AM; Lai MH; Yu S; Lau JT; Lei MW
J Behav Addict; 2017 Mar; 6(1):11-20. PubMed ID: 28264590
[TBL] [Abstract][Full Text] [Related]
5. A latent profile approach for classifying internet gamers based on motives for online gaming.
Kim BN; Kang HS; Park J
J Behav Addict; 2023 Mar; 12(1):148-158. PubMed ID: 36763334
[TBL] [Abstract][Full Text] [Related]
6. Social anxiety and Internet gaming disorder: The role of motives and metacognitions.
Marino C; Canale N; Vieno A; Caselli G; Scacchi L; Spada MM
J Behav Addict; 2020 Oct; 9(3):617-628. PubMed ID: 32750032
[TBL] [Abstract][Full Text] [Related]
7. Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers.
Hamzehzadeh M; Sangchooli A; Farnam R; Rafiemanesh H; Shadloo B; Ghani K; Jobehdar MM; Amin-Esmaeili M; Rahimi J; Demetrovics Z; Király O; Rahimi-Movaghar A
Psychiatry Investig; 2022 May; 19(5):333-340. PubMed ID: 35505458
[TBL] [Abstract][Full Text] [Related]
8. Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers.
Liao Z; Huang Q; Huang S; Tan L; Shao T; Fang T; Chen X; Lin S; Qi J; Cai Y; Shen H
Front Psychiatry; 2020; 11():598585. PubMed ID: 33312143
[No Abstract] [Full Text] [Related]
9. The relative contribution of motives and maladaptive cognitions to levels of Internet Gaming Disorder.
Moudiab S; Spada MM
Addict Behav Rep; 2019 Jun; 9():100160. PubMed ID: 30705935
[TBL] [Abstract][Full Text] [Related]
10. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity.
Kim BN; Kang HS
Addict Behav; 2021 Nov; 122():107019. PubMed ID: 34161877
[TBL] [Abstract][Full Text] [Related]
11. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).
Király O; Billieux J; King DL; Urbán R; Koncz P; Polgár E; Demetrovics Z
J Behav Addict; 2022 Sep; 11(3):796-819. PubMed ID: 35939353
[TBL] [Abstract][Full Text] [Related]
12. Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.
Infanti A; Valls-Serrano C; Billieux J; Perales JC
Span J Psychol; 2024 May; 27():e16. PubMed ID: 38801093
[TBL] [Abstract][Full Text] [Related]
13. Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.
T'ng ST; Ho KH; Pau K
Int J Ment Health Addict; 2022 Apr; ():1-21. PubMed ID: 35497075
[TBL] [Abstract][Full Text] [Related]
14. Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ).
Dowran B; Forouzesh Yekta F; Aghaie E
Iran J Psychiatry; 2022 Oct; 17(4):469-475. PubMed ID: 36817817
[No Abstract] [Full Text] [Related]
15. Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
Demetrovics Z; Urbán R; Nagygyörgy K; Farkas J; Zilahy D; Mervó B; Reindl A; Ágoston C; Kertész A; Harmath E
Behav Res Methods; 2011 Sep; 43(3):814-25. PubMed ID: 21487899
[TBL] [Abstract][Full Text] [Related]
16. Intense video gaming is not essentially problematic.
Király O; Tóth D; Urbán R; Demetrovics Z; Maraz A
Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935
[TBL] [Abstract][Full Text] [Related]
17. Metacognitions as a predictor of online gaming in adolescents: Psychometric properties of the metacognitions about online gaming scale among Iranian adolescents.
Akbari M; Bahadori MH; Bouruki Milan B; Caselli G; Spada MM
Addict Behav; 2021 Jul; 118():106904. PubMed ID: 33743493
[TBL] [Abstract][Full Text] [Related]
18. Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push-Pull-Mooring.
Chang SM; Lin SSJ
Int J Environ Res Public Health; 2023 Jan; 20(1):. PubMed ID: 36613121
[TBL] [Abstract][Full Text] [Related]
19. The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use.
Kircaburun K; Griffiths MD
J Behav Addict; 2018 Dec; 7(4):993-1003. PubMed ID: 30427212
[TBL] [Abstract][Full Text] [Related]
20. The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings.
Cudo A; Kopiś-Posiej N; Griffiths MD
Psychol Res Behav Manag; 2023; 16():4749-4777. PubMed ID: 38024654
[TBL] [Abstract][Full Text] [Related]
[Next] [New Search]