These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

122 related articles for article (PubMed ID: 38868689)

  • 1. Game-related behaviors among children and adolescents after school closure during the COVID-19 pandemic: A cross-sectional study.
    Yamamoto N; Morimoto Y; Kinoshita H; Kumazaki H; Honda S; Iwanaga R; Imamura A; Ozawa H
    PCN Rep; 2022 Sep; 1(3):e37. PubMed ID: 38868689
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study.
    Zhu S; Zhuang Y; Lee P; Li JC; Wong PWC
    JMIR Serious Games; 2021 May; 9(2):e26808. PubMed ID: 33960954
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020.
    Kim D; Lee J
    Int J Environ Res Public Health; 2021 Jul; 18(14):. PubMed ID: 34299725
    [TBL] [Abstract][Full Text] [Related]  

  • 4. A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.
    Han TS; Cho H; Sung D; Park MH
    Front Psychiatry; 2022; 13():976601. PubMed ID: 36061296
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Internet Gaming Disorder and Aggression among Students on School Closure during COVID-19 Pandemic.
    Joshi A; Sharma K; Sigdel D; Thapa T; Mehta R
    J Nepal Health Res Counc; 2022 Jun; 20(1):41-46. PubMed ID: 35945851
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Correlates of video games playing among adolescents in an Islamic country.
    Allahverdipour H; Bazargan M; Farhadinasab A; Moeini B
    BMC Public Health; 2010 May; 10():286. PubMed ID: 20507610
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Effects of self-isolation and quarantine on loot box spending and excessive gaming-results of a natural experiment.
    Hall LC; Drummond A; Sauer JD; Ferguson CJ
    PeerJ; 2021; 9():e10705. PubMed ID: 33604174
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Fortnite microtransaction spending was associated with peers' purchasing behaviors but not gaming disorder symptoms.
    King DL; Russell AMT; Delfabbro PH; Polisena D
    Addict Behav; 2020 May; 104():106311. PubMed ID: 31978759
    [TBL] [Abstract][Full Text] [Related]  

  • 9. An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
    Esposito MR; Serra N; Guillari A; Simeone S; Sarracino F; Continisio GI; Rea T
    Medicina (Kaunas); 2020 May; 56(5):. PubMed ID: 32384823
    [TBL] [Abstract][Full Text] [Related]  

  • 10. A Multi-Analysis of Children and Adolescents' Video Gaming Addiction with the AHP and TOPSIS Methods.
    Khorsandi A; Li L
    Int J Environ Res Public Health; 2022 Aug; 19(15):. PubMed ID: 35955031
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic.
    Kim D; Lee J; Nam JK
    Front Psychiatry; 2021; 12():714301. PubMed ID: 34630178
    [No Abstract]   [Full Text] [Related]  

  • 12. Changes of internet behavior of adolescents across the period of COVID-19 pandemic in China.
    Wu Q; Chen T; Zhong N; Bao J; Zhao Y; Du J; Zhao M
    Psychol Health Med; 2023 Jan; 28(1):37-47. PubMed ID: 34983262
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents.
    Labrador M; Sánchez-Iglesias I; Bernaldo-de-Quirós M; Estupiñá FJ; Fernandez-Arias I; Vallejo-Achón M; Labrador FJ
    Int J Environ Res Public Health; 2023 Dec; 20(24):. PubMed ID: 38131707
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study.
    Claesdotter-Knutsson E; André F; Håkansson A
    JMIR Serious Games; 2022 Jan; 10(1):e33059. PubMed ID: 34817386
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Factors associated with severity, incidence or persistence of internet gaming disorder in children and adolescents: a 2-year longitudinal study.
    Jeong H; Yim HW; Lee SY; Lee HK; Potenza MN; Lee H
    Addiction; 2021 Jul; 116(7):1828-1838. PubMed ID: 33283397
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs.
    Shaheen N; Shaheen A; Elmasry M; Abdelwahab OA; Mohamed A; Swed S; Rababah AA; Meshref M; Zaki A; Shoib S
    Front Psychiatry; 2023; 14():1071764. PubMed ID: 37113540
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Internet Addiction and Online Gaming Disorder in Children and Adolescents During COVID-19 Pandemic: A Systematic Review.
    Putra PY; Fithriyah I; Zahra Z
    Psychiatry Investig; 2023 Mar; 20(3):196-204. PubMed ID: 36990662
    [TBL] [Abstract][Full Text] [Related]  

  • 18. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review.
    Pallavicini F; Pepe A; Mantovani F
    Cyberpsychol Behav Soc Netw; 2022 Jun; 25(6):334-354. PubMed ID: 35639118
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Time Spent Gaming, Device Type, Addiction Scores, and Well-being of Adolescent English Gamers in the 2021 OxWell Survey: Latent Profile Analysis.
    Skripkauskaite S; Fazel M;
    JMIR Pediatr Parent; 2022 Nov; 5(4):e41480. PubMed ID: 36399378
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Problematic Gaming Behavior Among Finnish Junior High School Students: Relation to Socio-Demographics and Gaming Behavior Characteristics.
    Männikkö N; Ruotsalainen H; Demetrovics Z; Lopez-Fernandez O; Myllymäki L; Miettunen J; Kääriäinen M
    Behav Med; 2018; 44(4):324-334. PubMed ID: 28910584
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.