These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
167 related articles for article (PubMed ID: 39169331)
1. Who learns more: the impact of dual-player and single-player modes in a serious game on dental students' factual knowledge. Krause F; Horn B; Braun A; Fedrowitz S; Bell L; Lemos M BMC Med Educ; 2024 Aug; 24(1):902. PubMed ID: 39169331 [TBL] [Abstract][Full Text] [Related]
2. Assessment and evaluation of a serious game for teaching factual knowledge in dental education. Lemos M; Wolfart S; Rittich AB BMC Med Educ; 2023 Jul; 23(1):521. PubMed ID: 37468897 [TBL] [Abstract][Full Text] [Related]
3. The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction. Khorasanchi M; Hoseinzadeh M; Khadem Rezaeian M; Kazemian A; Moradi A; Sarabadani J BMC Med Educ; 2024 May; 24(1):583. PubMed ID: 38807167 [TBL] [Abstract][Full Text] [Related]
4. Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness. Dankbaar ME; Richters O; Kalkman CJ; Prins G; Ten Cate OT; van Merrienboer JJ; Schuit SC BMC Med Educ; 2017 Feb; 17(1):30. PubMed ID: 28148296 [TBL] [Abstract][Full Text] [Related]
5. Effectiveness of and Dental Student Satisfaction with Three Teaching Methods for Behavior Guidance Techniques in Pediatric Dentistry. Slaven CM; Wells MH; DeSchepper EJ; Dormois L; Vinall CV; Douglas K J Dent Educ; 2019 Aug; 83(8):966-972. PubMed ID: 31085686 [TBL] [Abstract][Full Text] [Related]
6. Educational gaming for dental students: Design and assessment of a pilot endodontic-themed escape game. Aubeux D; Blanchflower N; Bray E; Clouet R; Remaud M; Badran Z; Prud'homme T; Gaudin A Eur J Dent Educ; 2020 Aug; 24(3):449-457. PubMed ID: 32142189 [TBL] [Abstract][Full Text] [Related]
7. Evaluation of a digital game for teaching behavioral aspects of clinical communication in dentistry. Lin CS; Yang CC BMC Med Educ; 2023 Feb; 23(1):78. PubMed ID: 36721149 [TBL] [Abstract][Full Text] [Related]
8. Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay. Novak D; Nagle A; Keller U; Riener R J Neuroeng Rehabil; 2014 Apr; 11():64. PubMed ID: 24739255 [TBL] [Abstract][Full Text] [Related]
9. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. Tubelo RA; Portella FF; Gelain MA; de Oliveira MMC; de Oliveira AEF; Dahmer A; Pinto MEB Int J Med Inform; 2019 Oct; 130():103944. PubMed ID: 31442848 [TBL] [Abstract][Full Text] [Related]
10. A Serious Game on Skull Anatomy for Dental Undergraduates. Dall R; Abbott D; Rea PM; Varsou O Adv Exp Med Biol; 2020; 1262():217-237. PubMed ID: 32613586 [TBL] [Abstract][Full Text] [Related]
11. Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students. Boeker M; Andel P; Vach W; Frankenschmidt A PLoS One; 2013; 8(12):e82328. PubMed ID: 24349257 [TBL] [Abstract][Full Text] [Related]
12. A rapid review of serious games: From healthcare education to dental education. Sipiyaruk K; Gallagher JE; Hatzipanagos S; Reynolds PA Eur J Dent Educ; 2018 Nov; 22(4):243-257. PubMed ID: 29573165 [TBL] [Abstract][Full Text] [Related]
13. Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning. Koivisto JM; Multisilta J; Niemi H; Katajisto J; Eriksson E Nurse Educ Today; 2016 Oct; 45():22-8. PubMed ID: 27429399 [TBL] [Abstract][Full Text] [Related]
14. Creation and evaluation of an educational escape room for preclinical training on 3D printing in dentistry. Caussin É; Qatramiz A; Guillemot C; Brukarz Y; Loré V; Jungo S; Gouze H; Le-Goff S; Dursun E; Attal JP; François P Eur J Dent Educ; 2024 Aug; 28(3):707-717. PubMed ID: 38419306 [TBL] [Abstract][Full Text] [Related]
15. The effect of serious game and problem-based learning on nursing students' knowledge and clinical decision-making skill regarding the application of transfusion medicine in pediatric nursing. Razaghpoor A; Taheri-Ezbarami Z; Jafaraghaee F; Maroufizadeh S; Falakdami A J Pediatr Nurs; 2024; 76():e1-e8. PubMed ID: 38443211 [TBL] [Abstract][Full Text] [Related]
16. Game-Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Lorenzo-Alvarez R; Rudolphi-Solero T; Ruiz-Gomez MJ; Sendra-Portero F Anat Sci Educ; 2020 Sep; 13(5):602-617. PubMed ID: 31665564 [TBL] [Abstract][Full Text] [Related]
17. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial. Tan AJQ; Lee CCS; Lin PY; Cooper S; Lau LST; Chua WL; Liaw SY Nurse Educ Today; 2017 Aug; 55():38-44. PubMed ID: 28521248 [TBL] [Abstract][Full Text] [Related]
18. Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial. Amir LR; Leonardy IC; Dewatmoko SN; Yanuar R; Suniarti DF; Idrus E; Sipiyaruk K; Puspitawati R BMC Oral Health; 2023 Aug; 23(1):585. PubMed ID: 37612722 [TBL] [Abstract][Full Text] [Related]
19. Pharmacy student experience, preference, and perceptions of gaming and game-based learning. Ng SF; Anak Dawie DDS; Chong WW; Jamal JA; Abd Rahman SNA; Jamal JI Curr Pharm Teach Learn; 2021 May; 13(5):479-491. PubMed ID: 33795099 [TBL] [Abstract][Full Text] [Related]
20. Comparison of virtual clinical scenario and role play in learning oral pathology among dental students. Syed SA; Sheikh M; Syed FA; Atif S; Iqbal A; Zeeshan G PLoS One; 2024; 19(7):e0306712. PubMed ID: 38976658 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]