These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
156 related articles for article (PubMed ID: 39179114)
1. Serious digital games for diabetes Mellitus: A scoping review of its current State, Accessibility, and functionality for patients and healthcare providers. Reinders EFH; de Vries R; Wouters-van Poppel PCM; Van Riel NAW; Haak HR Diabetes Res Clin Pract; 2024 Oct; 216():111833. PubMed ID: 39179114 [TBL] [Abstract][Full Text] [Related]
2. Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review. Nørlev J; Sondrup K; Derosche C; Hejlesen O; Hangaard S J Diabetes Sci Technol; 2022 Sep; 16(5):1253-1269. PubMed ID: 34024156 [TBL] [Abstract][Full Text] [Related]
3. Effective intervention or child's play? A review of video games for diabetes education. DeShazo J; Harris L; Pratt W Diabetes Technol Ther; 2010 Oct; 12(10):815-22. PubMed ID: 20807119 [TBL] [Abstract][Full Text] [Related]
4. Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis. Charlier N; Zupancic N; Fieuws S; Denhaerynck K; Zaman B; Moons P J Am Med Inform Assoc; 2016 Jan; 23(1):230-9. PubMed ID: 26186934 [TBL] [Abstract][Full Text] [Related]
5. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Sarasmita MA; Lee YH; Chan FY; Chen HY J Med Internet Res; 2024 Aug; 26():e49692. PubMed ID: 39158952 [TBL] [Abstract][Full Text] [Related]
6. Video games for diabetes self-management: examples and design strategies. Lieberman DA J Diabetes Sci Technol; 2012 Jul; 6(4):802-6. PubMed ID: 22920805 [TBL] [Abstract][Full Text] [Related]
8. A Mapping Study on Mobile Games for Patients of Chronic Diseases. de Sá KC; Martins MG; da Costa CA; Barbosa JLV; da Rosa Righi R J Med Syst; 2017 Sep; 41(9):138. PubMed ID: 28762209 [TBL] [Abstract][Full Text] [Related]
9. Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning Theories. Lazem S; Webster M; Holmes W; Wolf M J Diabetes Sci Technol; 2015 Sep; 10(2):447-52. PubMed ID: 26337753 [TBL] [Abstract][Full Text] [Related]
10. Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. Ferrari M; McIlwaine SV; Reynolds JA; Archie S; Boydell K; Lal S; Shah JL; Henderson J; Alvarez-Jimenez M; Andersson N; Boruff J; Nielsen RKL; Iyer SN JMIR Res Protoc; 2020 Jun; 9(6):e13834. PubMed ID: 32579117 [TBL] [Abstract][Full Text] [Related]
11. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. Sharifzadeh N; Kharrazi H; Nazari E; Tabesh H; Edalati Khodabandeh M; Heidari S; Tara M JMIR Serious Games; 2020 Mar; 8(1):e13459. PubMed ID: 32134391 [TBL] [Abstract][Full Text] [Related]
12. Serious Games, Gamification, and Serious Mental Illness: A Scoping Review. Fitzgerald M; Ratcliffe G Psychiatr Serv; 2020 Feb; 71(2):170-183. PubMed ID: 31640521 [TBL] [Abstract][Full Text] [Related]
13. Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review. Radhakrishnan K; Baranowski T; Julien C; Thomaz E; Kim M Games Health J; 2019 Apr; 8(2):65-73. PubMed ID: 30199275 [TBL] [Abstract][Full Text] [Related]
14. A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study. Almeqbaali M; Ouhbi S; Serhani MA; Amiri L; Jan RK; Zaki N; Sharaf A; Al Helali A; Almheiri E JMIR Serious Games; 2022 Aug; 10(3):e36936. PubMed ID: 35916692 [TBL] [Abstract][Full Text] [Related]
15. Designing and remotely testing mobile diabetes video games. DeShazo J; Harris L; Turner A; Pratt W J Telemed Telecare; 2010; 16(7):378-82. PubMed ID: 20679406 [TBL] [Abstract][Full Text] [Related]
16. Play and Learn: Developing a Social Game for Children with Diabetes. Chomutare T; Johansen SG; Årsand E; Hartvigsen G Stud Health Technol Inform; 2016; 226():55-8. PubMed ID: 27350465 [TBL] [Abstract][Full Text] [Related]
17. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Baghaei N; Nandigam D; Casey J; Direito A; Maddison R Games Health J; 2016 Aug; 5(4):270-8. PubMed ID: 27304882 [TBL] [Abstract][Full Text] [Related]
18. Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes. Thompson D; Baranowski T; Buday R J Diabetes Sci Technol; 2010 May; 4(3):744-9. PubMed ID: 20513343 [TBL] [Abstract][Full Text] [Related]
19. The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence. Theng YL; Lee JW; Patinadan PV; Foo SS Games Health J; 2015 Oct; 4(5):352-61. PubMed ID: 26287926 [TBL] [Abstract][Full Text] [Related]
20. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Warsinsky S; Schmidt-Kraepelin M; Rank S; Thiebes S; Sunyaev A J Med Internet Res; 2021 Sep; 23(9):e30390. PubMed ID: 34505840 [TBL] [Abstract][Full Text] [Related] [Next] [New Search]