These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


BIOMARKERS

Molecular Biopsy of Human Tumors

- a resource for Precision Medicine *

136 related articles for article (PubMed ID: 39396266)

  • 1. Cybersickness. A systematic literature review of adverse effects related to virtual reality.
    Simón-Vicente L; Rodríguez-Cano S; Delgado-Benito V; Ausín-Villaverde V; Cubo Delgado E
    Neurologia (Engl Ed); 2024 Oct; 39(8):701-709. PubMed ID: 39396266
    [TBL] [Abstract][Full Text] [Related]  

  • 2. Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments.
    Sevinc V; Berkman MI
    Appl Ergon; 2020 Jan; 82():102958. PubMed ID: 31563798
    [TBL] [Abstract][Full Text] [Related]  

  • 3. Motion sickness and cybersickness - Sensory mismatch.
    Laessoe U; Abrahamsen S; Zepernick S; Raunsbaek A; Stensen C
    Physiol Behav; 2023 Jan; 258():114015. PubMed ID: 36323375
    [TBL] [Abstract][Full Text] [Related]  

  • 4. Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness.
    Jang KM; Kwon M; Nam SG; Kim D; Lim HK
    Appl Ergon; 2022 Jul; 102():103731. PubMed ID: 35248910
    [TBL] [Abstract][Full Text] [Related]  

  • 5. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.
    Kim HK; Park J; Choi Y; Choe M
    Appl Ergon; 2018 May; 69():66-73. PubMed ID: 29477332
    [TBL] [Abstract][Full Text] [Related]  

  • 6. Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people.
    Kim H; Kim DJ; Chung WH; Park KA; Kim JDK; Kim D; Kim K; Jeon HJ
    Sci Rep; 2021 Jun; 11(1):12139. PubMed ID: 34108520
    [TBL] [Abstract][Full Text] [Related]  

  • 7. Novel neurodigital interface reduces motion sickness in virtual reality.
    Dopsaj M; Tan W; Perovic V; Stajic Z; Milosavljevic N; Paessler S; Makishima T
    Neurosci Lett; 2024 Mar; 825():137692. PubMed ID: 38382798
    [TBL] [Abstract][Full Text] [Related]  

  • 8. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.
    Saredakis D; Szpak A; Birckhead B; Keage HAD; Rizzo A; Loetscher T
    Front Hum Neurosci; 2020; 14():96. PubMed ID: 32300295
    [TBL] [Abstract][Full Text] [Related]  

  • 9. Preregistered test of whether a virtual nose reduces cybersickness.
    Yip SH; Ng AKT; Lau HYK; Saunders JA
    Cogn Res Princ Implic; 2024 Oct; 9(1):74. PubMed ID: 39472406
    [TBL] [Abstract][Full Text] [Related]  

  • 10. Reducing Cybersickness in 360-Degree Virtual Reality.
    Arshad I; De Mello P; Ender M; McEwen JD; Ferré ER
    Multisens Res; 2021 Dec; ():1-17. PubMed ID: 34936982
    [TBL] [Abstract][Full Text] [Related]  

  • 11. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H; Lee G
    Neurosci Lett; 2021 Aug; 760():136063. PubMed ID: 34174345
    [TBL] [Abstract][Full Text] [Related]  

  • 12. Improvement of three-dimensional motion sickness using a virtual reality simulator for robot-assisted surgery in undergraduate medical students: A prospective observational study.
    Takata R; Kanehira M; Kato Y; Matsuura T; Kato R; Maekawa S; Obara W
    BMC Med Educ; 2021 Sep; 21(1):498. PubMed ID: 34548032
    [TBL] [Abstract][Full Text] [Related]  

  • 13. Combined pitch and roll and cybersickness in a virtual environment.
    Bonato F; Bubka A; Palmisano S
    Aviat Space Environ Med; 2009 Nov; 80(11):941-5. PubMed ID: 19911517
    [TBL] [Abstract][Full Text] [Related]  

  • 14. Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG).
    Lim HK; Ji K; Woo YS; Han DU; Lee DH; Nam SG; Jang KM
    Neurosci Lett; 2021 Jan; 743():135589. PubMed ID: 33359731
    [TBL] [Abstract][Full Text] [Related]  

  • 15. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM; Carbonara CP; Korpi MF
    Games Health J; 2019 Feb; 8(1):15-23. PubMed ID: 30199273
    [TBL] [Abstract][Full Text] [Related]  

  • 16. Safety of virtual reality use in children: a systematic review.
    Bexson C; Oldham G; Wray J
    Eur J Pediatr; 2024 May; 183(5):2071-2090. PubMed ID: 38466416
    [TBL] [Abstract][Full Text] [Related]  

  • 17. Tolerance of immersive head-mounted virtual reality among older nursing home residents.
    Rmadi H; Maillot P; Artico R; Baudouin E; Hanneton S; Dietrich G; Duron E
    Front Public Health; 2023; 11():1163484. PubMed ID: 37538272
    [TBL] [Abstract][Full Text] [Related]  

  • 18. Influence of bone-conducted vibration on simulator sickness in virtual reality.
    Weech S; Moon J; Troje NF
    PLoS One; 2018; 13(3):e0194137. PubMed ID: 29590147
    [TBL] [Abstract][Full Text] [Related]  

  • 19. Effect of economically friendly acustimulation approach against cybersickness in video-watching tasks using consumer virtual reality devices.
    Liu R; Zhuang C; Yang R; Ma L
    Appl Ergon; 2020 Jan; 82():102946. PubMed ID: 31487560
    [TBL] [Abstract][Full Text] [Related]  

  • 20. Subjective Visual Vertical test with the 3D virtual reality system: effective factors and cybersickness.
    Ardıç FN; Metin U; Gökcan BE
    Acta Otolaryngol; 2023; 143(7):570-575. PubMed ID: 37493360
    [TBL] [Abstract][Full Text] [Related]  

    [Next]    [New Search]
    of 7.