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  • Title: Depth-of-field blur effects for first-person navigation in virtual environments.
    Author: Hillaire S, Lécuyer A, Cozot R, Casiez G.
    Journal: IEEE Comput Graph Appl; 2008; 28(6):47-55. PubMed ID: 19004684.
    Abstract:
    Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
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