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PUBMED FOR HANDHELDS

Journal Abstract Search


86 related items for PubMed ID: 15387221

  • 1. Noble Ape Simulation.
    Barbalet T.
    IEEE Comput Graph Appl; 2004; 24(2):6-12. PubMed ID: 15387221
    [No Abstract] [Full Text] [Related]

  • 2. Activity-driven populace: a cognitive approach to crowd simulation.
    Paris S, Donikian S.
    IEEE Comput Graph Appl; 2009; 29(4):34-43. PubMed ID: 19798861
    [Abstract] [Full Text] [Related]

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  • 4. Real-time painting with an expressive virtual Chinese brush.
    Chu NS, Tai CL.
    IEEE Comput Graph Appl; 2004; 24(5):76-85. PubMed ID: 15628103
    [No Abstract] [Full Text] [Related]

  • 5. Full-body avatar control with environment awareness.
    Peinado M, Meziat D, Maupu D, Raunhardt D, Thalmann D, Boulic R.
    IEEE Comput Graph Appl; 2009; 29(3):62-75. PubMed ID: 19642616
    [No Abstract] [Full Text] [Related]

  • 6. Software suite for finite difference method models.
    Arola T, Hannula M, Narra N, Malmivuo J, Hyttinen J.
    Conf Proc IEEE Eng Med Biol Soc; 2006; 2006():1649-52. PubMed ID: 17946057
    [Abstract] [Full Text] [Related]

  • 7. YaQ: an architecture for real-time navigation and rendering of varied crowds.
    Maïm J, Yersin B, Thalmann D.
    IEEE Comput Graph Appl; 2009; 29(4):44-53. PubMed ID: 19798862
    [Abstract] [Full Text] [Related]

  • 8. Brain springs: fast physics for large crowds in WAll*E.
    Kanyuk P.
    IEEE Comput Graph Appl; 2009; 29(4):19-25. PubMed ID: 19798859
    [Abstract] [Full Text] [Related]

  • 9. Broadening our collaboration with design.
    Watson B.
    IEEE Comput Graph Appl; 2006; 26(5):18-21. PubMed ID: 16983884
    [No Abstract] [Full Text] [Related]

  • 10. Understanding and realizing presence in the Presenccia project.
    Slater M, Frisoli A, Tecchia F, Guger C, Lotto B, Steed A, Pfurtscheller G, Leeb R, Reiner M, Sanchez-Vives MV, Verschure P, Bernardet U.
    IEEE Comput Graph Appl; 2007; 27(4):90-3. PubMed ID: 17713238
    [No Abstract] [Full Text] [Related]

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  • 12. Swimming across the Pacific: a VR swimming interface.
    Fels S, Kinoshita Y, Chen GT, Takama Y, Yohanan S, Takahashi S, Gadd A, Funahashi K.
    IEEE Comput Graph Appl; 2005; 25(1):24-31. PubMed ID: 15691168
    [No Abstract] [Full Text] [Related]

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  • 16. The virtual marathon: parallel computing supports crowd simulations.
    Yilmaz E, Isler V, Cetin YY.
    IEEE Comput Graph Appl; 2009; 29(4):26-33. PubMed ID: 19798860
    [Abstract] [Full Text] [Related]

  • 17. Modeling groups of plausible virtual pedestrians.
    Peters C, Ennis C.
    IEEE Comput Graph Appl; 2009; 29(4):54-63. PubMed ID: 19798863
    [Abstract] [Full Text] [Related]

  • 18. Analyses using VR/AR visualization.
    Weidlich D, Scherer S, Wabner M.
    IEEE Comput Graph Appl; 2008; 28(5):84-6. PubMed ID: 18753038
    [No Abstract] [Full Text] [Related]

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  • 20. Virtual building for construction projects.
    Sheppard LM.
    IEEE Comput Graph Appl; 2004; 24(1):6-12. PubMed ID: 15384661
    [No Abstract] [Full Text] [Related]


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