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Pubmed for Handhelds
PUBMED FOR HANDHELDS
Journal Abstract Search
200 related items for PubMed ID: 19004684
1. Depth-of-field blur effects for first-person navigation in virtual environments. Hillaire S, Lécuyer A, Cozot R, Casiez G. IEEE Comput Graph Appl; 2008; 28(6):47-55. PubMed ID: 19004684 [Abstract] [Full Text] [Related]
2. Real-time global illumination for VR applications. Mortensen J, Yu I, Khanna P, Tecchia F, Spanlang B, Marino G, Slater M. IEEE Comput Graph Appl; 2008; 28(6):56-64. PubMed ID: 19004685 [Abstract] [Full Text] [Related]
3. VU-flow: a visualization tool for analyzing navigation in virtual environments. Chittaro L, Ranon R, Ieronutti L. IEEE Trans Vis Comput Graph; 2006; 12(6):1475-85. PubMed ID: 17073370 [Abstract] [Full Text] [Related]
4. Multimod Data Manager: a tool for data fusion. Viceconti M, Taddei F, Montanari L, Testi D, Leardini A, Clapworthy G, Van Sint Jan S. Comput Methods Programs Biomed; 2007 Aug; 87(2):148-59. PubMed ID: 17582647 [Abstract] [Full Text] [Related]
5. Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation. Lee S, Kim GJ, Choi S. IEEE Trans Vis Comput Graph; 2009 Aug; 15(3):453-64. PubMed ID: 19282551 [Abstract] [Full Text] [Related]
6. Simulating low-cost cameras for augmented reality compositing. Klein G, Murray DW. IEEE Trans Vis Comput Graph; 2010 Aug; 16(3):369-80. PubMed ID: 20224133 [Abstract] [Full Text] [Related]
7. Egocentric depth judgments in optical, see-through augmented reality. Swan JE, Jones A, Kolstad E, Livingston MA, Smallman HS. IEEE Trans Vis Comput Graph; 2007 Aug; 13(3):429-42. PubMed ID: 17356211 [Abstract] [Full Text] [Related]
9. Personified and multistate camera motions for first-person navigation in desktop virtual reality. Terziman L, Marchal M, Multon F, Arnaldi B, Lécuyer A. IEEE Trans Vis Comput Graph; 2013 Apr; 19(4):652-61. PubMed ID: 23428450 [Abstract] [Full Text] [Related]
10. Hierarchical aggregation for information visualization: overview, techniques, and design guidelines. Elmqvist N, Fekete JD. IEEE Trans Vis Comput Graph; 2010 Apr; 16(3):439-54. PubMed ID: 20224139 [Abstract] [Full Text] [Related]
14. Design and application of real-time visual attention model for the exploration of 3D virtual environments. Hillaire S, Lécuyer A, Regia-Corte T, Cozot R, Royan J, Breton G. IEEE Trans Vis Comput Graph; 2012 Mar; 18(3):356-68. PubMed ID: 21931178 [Abstract] [Full Text] [Related]
16. Contextualized videos: combining videos with environment models to support situational understanding. Wang Y, Krum DM, Coelho EM, Bowman DA. IEEE Trans Vis Comput Graph; 2007 Mar; 13(6):1568-75. PubMed ID: 17968111 [Abstract] [Full Text] [Related]
20. A model and framework for visualization exploration. Jankun-Kelly TJ, Ma KL, Gertz M. IEEE Trans Vis Comput Graph; 2007 Mar; 13(2):357-69. PubMed ID: 17218751 [Abstract] [Full Text] [Related] Page: [Next] [New Search]