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PUBMED FOR HANDHELDS

Journal Abstract Search


152 related items for PubMed ID: 19798862

  • 1.
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    [No Abstract] [Full Text] [Related]

  • 2. Brain springs: fast physics for large crowds in WAll*E.
    Kanyuk P.
    IEEE Comput Graph Appl; 2009; 29(4):19-25. PubMed ID: 19798859
    [Abstract] [Full Text] [Related]

  • 3. Interactive control of large-crowd navigation in virtual environments using vector fields.
    Jin X, Xu J, Wang CC, Huang S, Zhang J.
    IEEE Comput Graph Appl; 2008; 28(6):37-46. PubMed ID: 19004683
    [Abstract] [Full Text] [Related]

  • 4. Modeling groups of plausible virtual pedestrians.
    Peters C, Ennis C.
    IEEE Comput Graph Appl; 2009; 29(4):54-63. PubMed ID: 19798863
    [Abstract] [Full Text] [Related]

  • 5. The virtual marathon: parallel computing supports crowd simulations.
    Yilmaz E, Isler V, Cetin YY.
    IEEE Comput Graph Appl; 2009; 29(4):26-33. PubMed ID: 19798860
    [Abstract] [Full Text] [Related]

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  • 7. Directing crowd simulations using navigation fields.
    Patil S, Berg Jv, Curtis S, Lin MC, Manocha D.
    IEEE Trans Vis Comput Graph; 2011 Feb; 17(2):244-54. PubMed ID: 21149879
    [Abstract] [Full Text] [Related]

  • 8. Real-time global illumination for VR applications.
    Mortensen J, Yu I, Khanna P, Tecchia F, Spanlang B, Marino G, Slater M.
    IEEE Comput Graph Appl; 2008 Feb; 28(6):56-64. PubMed ID: 19004685
    [Abstract] [Full Text] [Related]

  • 9. Video-based crowd synthesis.
    Flagg M, Rehg JM.
    IEEE Trans Vis Comput Graph; 2013 Nov; 19(11):1935-47. PubMed ID: 24029912
    [Abstract] [Full Text] [Related]

  • 10. Multi-scale Visualization of Molecular Architecture Using Real-Time Ambient Occlusion in Sculptor.
    Wahle M, Wriggers W.
    PLoS Comput Biol; 2015 Oct; 11(10):e1004516. PubMed ID: 26505203
    [Abstract] [Full Text] [Related]

  • 11. VU-flow: a visualization tool for analyzing navigation in virtual environments.
    Chittaro L, Ranon R, Ieronutti L.
    IEEE Trans Vis Comput Graph; 2006 Oct; 12(6):1475-85. PubMed ID: 17073370
    [Abstract] [Full Text] [Related]

  • 12. Virtual populace.
    Badler NI, O'Sullivan C.
    IEEE Comput Graph Appl; 2009 Oct; 29(4):17-8. PubMed ID: 19798858
    [No Abstract] [Full Text] [Related]

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  • 15. Massive-model rendering techniques.
    Dietrich A, Gobbetti E, Yoon SE.
    IEEE Comput Graph Appl; 2007 Oct; 27(6):20-34. PubMed ID: 18027795
    [Abstract] [Full Text] [Related]

  • 16. Torso Crowds.
    Stuvel SA, Magnenat-Thalmann N, Thalmann D, Van Der Stappen AF, Egges A.
    IEEE Trans Vis Comput Graph; 2017 Jul; 23(7):1823-1837. PubMed ID: 28113857
    [Abstract] [Full Text] [Related]

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  • 19. Noble Ape Simulation.
    Barbalet T.
    IEEE Comput Graph Appl; 2004 Jul; 24(2):6-12. PubMed ID: 15387221
    [No Abstract] [Full Text] [Related]

  • 20.
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