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PUBMED FOR HANDHELDS

Journal Abstract Search


224 related items for PubMed ID: 19910661

  • 1. High-dynamic-range texture compression for rendering systems of different capacities.
    Sun W, Lu Y, Wu F, Li S, Tardif J.
    IEEE Trans Vis Comput Graph; 2010; 16(1):57-69. PubMed ID: 19910661
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  • 3. Wavelet-based progressive compression scheme for triangle meshes: wavemesh.
    Valette S, Prost R.
    IEEE Trans Vis Comput Graph; 2004; 10(2):123-9. PubMed ID: 15384637
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  • 8. Mean square error approximation for wavelet-based semiregular mesh compression.
    Payan F, Antonini M.
    IEEE Trans Vis Comput Graph; 2006; 12(4):649-57. PubMed ID: 16805271
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  • 9. Optimizing a tone curve for backward-compatible high dynamic range image and video compression.
    Mai Z, Mansour H, Mantiuk R, Nasiopoulos P, Ward R, Heidrich W.
    IEEE Trans Image Process; 2011 Jun; 20(6):1558-71. PubMed ID: 21134816
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  • 11. RDTC optimized compression of image-based scene representations (Part II): practical coding.
    Bauermann I, Steinbach E.
    IEEE Trans Image Process; 2008 May; 17(5):724-36. PubMed ID: 18390377
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  • 13. Efficient lossless compression of 4-D medical images based on the advanced video coding scheme.
    Sanchez V, Nasiopoulos P, Abugharbieh R.
    IEEE Trans Inf Technol Biomed; 2008 Jul; 12(4):442-6. PubMed ID: 18632324
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  • 14. Texturing fluids.
    Kwatra V, Adalsteinsson D, Kim T, Kwatra N, Carlson M, Lin M.
    IEEE Trans Vis Comput Graph; 2007 Jul; 13(5):939-52. PubMed ID: 17622678
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  • 17. Caustics mapping: an image-space technique for real-time caustics.
    Shah MA, Konttinen J, Pattanaik S.
    IEEE Trans Vis Comput Graph; 2007 Jul; 13(2):272-80. PubMed ID: 17218744
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  • 20. Antialiasing procedural shaders with reduction maps.
    Van Horn RB, Turk G.
    IEEE Trans Vis Comput Graph; 2008 Jul; 14(3):539-50. PubMed ID: 18369263
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