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PUBMED FOR HANDHELDS

Journal Abstract Search


398 related items for PubMed ID: 22898576

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  • 4. METs in adults while playing active video games: a metabolic chamber study.
    Miyachi M, Yamamoto K, Ohkawara K, Tanaka S.
    Med Sci Sports Exerc; 2010 Jun; 42(6):1149-53. PubMed ID: 19997034
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  • 5. Active video games as an exercise tool for children with cystic fibrosis.
    O'Donovan C, Greally P, Canny G, McNally P, Hussey J.
    J Cyst Fibros; 2014 May; 13(3):341-6. PubMed ID: 24189057
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  • 10. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.
    Graves L, Stratton G, Ridgers ND, Cable NT.
    BMJ; 2007 Dec 22; 335(7633):1282-4. PubMed ID: 18156227
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  • 11. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke.
    Kafri M, Myslinski MJ, Gade VK, Deutsch JE.
    Neurorehabil Neural Repair; 2014 Jan 22; 28(1):56-65. PubMed ID: 23897906
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  • 12. The energy cost of playing active video games in children with obesity and children of a healthy weight.
    O'Donovan C, Roche EF, Hussey J.
    Pediatr Obes; 2014 Aug 22; 9(4):310-7. PubMed ID: 23630041
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  • 14. Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study.
    Gordon C, Roopchand-Martin S, Gregg A.
    Physiotherapy; 2012 Sep 22; 98(3):238-42. PubMed ID: 22898581
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  • 16. The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.
    Graves LE, Ridgers ND, Williams K, Stratton G, Atkinson G, Cable NT.
    J Phys Act Health; 2010 May 22; 7(3):393-401. PubMed ID: 20551497
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  • 20. Metabolic responses to Wii Fit™ video games at different game levels.
    Worley JR, Rogers SN, Kraemer RR.
    J Strength Cond Res; 2011 Mar 22; 25(3):689-93. PubMed ID: 21311348
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