These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.
2. ''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. Yavuzer G, Senel A, Atay MB, Stam HJ. Eur J Phys Rehabil Med; 2008 Sep; 44(3):237-44. PubMed ID: 18469735 [Abstract] [Full Text] [Related]
3. Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation. Neil A, Ens S, Pelletier R, Jarus T, Rand D. Eur J Phys Rehabil Med; 2013 Feb; 49(1):13-21. PubMed ID: 23172403 [Abstract] [Full Text] [Related]
4. Eliciting upper extremity purposeful movements using video games: a comparison with traditional therapy for stroke rehabilitation. Rand D, Givon N, Weingarden H, Nota A, Zeilig G. Neurorehabil Neural Repair; 2014 Oct; 28(8):733-9. PubMed ID: 24515927 [Abstract] [Full Text] [Related]
6. Counting repetitions: an observational study of outpatient therapy for people with hemiparesis post-stroke. Lang CE, MacDonald JR, Gnip C. J Neurol Phys Ther; 2007 Mar; 31(1):3-10. PubMed ID: 17419883 [Abstract] [Full Text] [Related]
8. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Saposnik G, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, Thorpe KE, Cohen LG, Bayley M, Stroke Outcome Research Canada (SORCan) Working Group. Stroke; 2010 Jul; 41(7):1477-84. PubMed ID: 20508185 [Abstract] [Full Text] [Related]
9. Nintendo wii sports and wii fit game analysis, validation, and application to stroke rehabilitation. Deutsch JE, Brettler A, Smith C, Welsh J, John R, Guarrera-Bowlby P, Kafri M. Top Stroke Rehabil; 2011 Jul; 18(6):701-19. PubMed ID: 22436308 [Abstract] [Full Text] [Related]
11. Effectiveness of commercial video gaming on fine motor control in chronic stroke within community-level rehabilitation. Paquin K, Ali S, Carr K, Crawley J, McGowan C, Horton S. Disabil Rehabil; 2015 Jul; 37(23):2184-91. PubMed ID: 25586794 [Abstract] [Full Text] [Related]
14. A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke. Chen MH, Huang LL, Lee CF, Hsieh CL, Lin YC, Liu H, Chen MI, Lu WS. Clin Rehabil; 2015 Jul; 29(7):674-82. PubMed ID: 25322868 [Abstract] [Full Text] [Related]
15. Virtual reality gaming in the rehabilitation of the upper extremities post-stroke. Yates M, Kelemen A, Sik Lanyi C. Brain Inj; 2016 Jul; 30(7):855-63. PubMed ID: 27029647 [Abstract] [Full Text] [Related]
16. Improving upper-limb and trunk kinematics by interactive gaming in individuals with chronic stroke: A single-blinded RCT. Térémetz M, Garcia Alvarez A, Hanneton S, Roby-Brami A, Roche N, Bensmail D, Lindberg P, Robertson JVG. Ann Phys Rehabil Med; 2022 May; 65(3):101622. PubMed ID: 34929355 [Abstract] [Full Text] [Related]
17. Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study. Mouawad MR, Doust CG, Max MD, McNulty PA. J Rehabil Med; 2011 May; 43(6):527-33. PubMed ID: 21533334 [Abstract] [Full Text] [Related]
18. User perceptions of gaming interventions for improving upper extremity motor function in persons with chronic stroke. Finley M, Combs S. Physiother Theory Pract; 2013 Apr; 29(3):195-201. PubMed ID: 22924427 [Abstract] [Full Text] [Related]
19. Clinical feasibility of interactive motion-controlled games for stroke rehabilitation. Bower KJ, Louie J, Landesrocha Y, Seedy P, Gorelik A, Bernhardt J. J Neuroeng Rehabil; 2015 Aug 02; 12():63. PubMed ID: 26233677 [Abstract] [Full Text] [Related]
20. Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke. Kafri M, Myslinski MJ, Gade VK, Deutsch JE. Neurorehabil Neural Repair; 2014 Jan 02; 28(1):56-65. PubMed ID: 23897906 [Abstract] [Full Text] [Related] Page: [Next] [New Search]