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PUBMED FOR HANDHELDS

Journal Abstract Search


229 related items for PubMed ID: 25437527

  • 1. Two-week virtual reality training for dementia: Single case feasibility study.
    McEwen D, Taillon-Hobson A, Bilodeau M, Sveistrup H, Finestone H.
    J Rehabil Res Dev; 2014; 51(7):1069-76. PubMed ID: 25437527
    [Abstract] [Full Text] [Related]

  • 2. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service.
    Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, Wachsler Yannai O, Giladi N, Hausdorff JM, Mirelman A.
    Phys Ther; 2014 Sep; 94(9):1319-26. PubMed ID: 24786944
    [Abstract] [Full Text] [Related]

  • 3. Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial.
    McEwen D, Taillon-Hobson A, Bilodeau M, Sveistrup H, Finestone H.
    Stroke; 2014 Jun; 45(6):1853-5. PubMed ID: 24763929
    [Abstract] [Full Text] [Related]

  • 4. The Effect of Additional Virtual Reality Training on Balance in Children with Cerebral Palsy after Lower Limb Surgery: A Feasibility Study.
    Meyns P, Pans L, Plasmans K, Heyrman L, Desloovere K, Molenaers G.
    Games Health J; 2017 Feb; 6(1):39-48. PubMed ID: 28051880
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  • 5. Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.
    Salem Y, Gropack SJ, Coffin D, Godwin EM.
    Physiotherapy; 2012 Sep; 98(3):189-95. PubMed ID: 22898574
    [Abstract] [Full Text] [Related]

  • 6. How Commercially Available Virtual Reality-Based Interventions Are Delivered and Reported in Gait, Posture, and Balance Rehabilitation: A Systematic Review.
    Weber H, Barr C, Gough C, van den Berg M.
    Phys Ther; 2020 Sep 28; 100(10):1805-1815. PubMed ID: 32691059
    [Abstract] [Full Text] [Related]

  • 7. Feasibility of training using full immersion virtual reality video game in young stroke survivor: A case report.
    Park S, Lee D, Hong S, Cho K, Lee G.
    NeuroRehabilitation; 2021 Sep 28; 48(1):1-8. PubMed ID: 33361614
    [Abstract] [Full Text] [Related]

  • 8. Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study.
    Kim J, Son J, Ko N, Yoon B.
    Arch Phys Med Rehabil; 2013 May 28; 94(5):937-43. PubMed ID: 23262158
    [Abstract] [Full Text] [Related]

  • 9. Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury.
    Cuthbert JP, Staniszewski K, Hays K, Gerber D, Natale A, O'Dell D.
    Brain Inj; 2014 May 28; 28(2):181-8. PubMed ID: 24456057
    [Abstract] [Full Text] [Related]

  • 10. Developing a virtual reality-based methodology for people with dementia: a feasibility study.
    Flynn D, van Schaik P, Blackman T, Femcott C, Hobbs B, Calderon C.
    Cyberpsychol Behav; 2003 Dec 28; 6(6):591-611. PubMed ID: 14756925
    [Abstract] [Full Text] [Related]

  • 11. The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study.
    Prasertsakul T, Kaimuk P, Chinjenpradit W, Limroongreungrat W, Charoensuk W.
    Biomed Eng Online; 2018 Sep 18; 17(1):124. PubMed ID: 30227884
    [Abstract] [Full Text] [Related]

  • 12. Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease--effect of motor and cognitive demands of games: a longitudinal, controlled clinical study.
    dos Santos Mendes FA, Pompeu JE, Modenesi Lobo A, Guedes da Silva K, Oliveira Tde P, Peterson Zomignani A, Pimentel Piemonte ME.
    Physiotherapy; 2012 Sep 18; 98(3):217-23. PubMed ID: 22898578
    [Abstract] [Full Text] [Related]

  • 13. Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.
    Darekar A, McFadyen BJ, Lamontagne A, Fung J.
    J Neuroeng Rehabil; 2015 May 10; 12():46. PubMed ID: 25957577
    [Abstract] [Full Text] [Related]

  • 14. Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response.
    Werner C, Rosner R, Wiloth S, Lemke NC, Bauer JM, Hauer K.
    J Neuroeng Rehabil; 2018 Nov 08; 15(1):100. PubMed ID: 30409202
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  • 18. Dual-task training for balance and mobility in a person with severe traumatic brain injury: a case study.
    Fritz NE, Basso DM.
    J Neurol Phys Ther; 2013 Mar 08; 37(1):37-43. PubMed ID: 23364169
    [Abstract] [Full Text] [Related]

  • 19. Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review.
    Hosseini M, Thomas R, Pilutti L, Fallavollita P, Jutai JW.
    Disabil Rehabil Assist Technol; 2024 Oct 08; 19(7):2482-2490. PubMed ID: 38146958
    [Abstract] [Full Text] [Related]

  • 20. A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients.
    Gutiérrez RO, Galán Del Río F, Cano de la Cuerda R, Alguacil Diego IM, González RA, Page JC.
    NeuroRehabilitation; 2013 Oct 08; 33(4):545-54. PubMed ID: 24029009
    [Abstract] [Full Text] [Related]


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