These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


PUBMED FOR HANDHELDS

Journal Abstract Search


181 related items for PubMed ID: 26262077

  • 1. Serious Games: A Concise Overview on What They Are and Their Potential Applications to Healthcare.
    Giunti G, Baum A, Giunta D, Plazzotta F, Benitez S, Gómez A, Luna D, Bernaldo de Quiros FG.
    Stud Health Technol Inform; 2015; 216():386-90. PubMed ID: 26262077
    [Abstract] [Full Text] [Related]

  • 2. Gamified Design for Health Workshop.
    Giunti G.
    Stud Health Technol Inform; 2016; 225():605-6. PubMed ID: 27332273
    [Abstract] [Full Text] [Related]

  • 3. Apps for hearing healthcare.
    Paglialonga A, Tognola G, Pinciroli F.
    Stud Health Technol Inform; 2015; 210():666-8. PubMed ID: 25991233
    [Abstract] [Full Text] [Related]

  • 4. Gamification for mHealth - A Review of Playful Mobile Healthcare.
    Von Bargen T, Zientz C, Haux R.
    Stud Health Technol Inform; 2014; 202():225-8. PubMed ID: 25000057
    [Abstract] [Full Text] [Related]

  • 5. Developing an mHealth framework to improve diabetes self-management.
    Khairat S, Garcia C.
    Stud Health Technol Inform; 2014; 205():533-7. PubMed ID: 25160242
    [Abstract] [Full Text] [Related]

  • 6. Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients.
    Eichenberg C, Grabmayer G, Green N.
    Telemed J E Health; 2016 Nov; 22(11):945-951. PubMed ID: 27045452
    [Abstract] [Full Text] [Related]

  • 7. Augmented reality & gesture-based architecture in games for the elderly.
    McCallum S, Boletsis C.
    Stud Health Technol Inform; 2013 Nov; 189():139-44. PubMed ID: 23739373
    [Abstract] [Full Text] [Related]

  • 8. Evaluating the Impact of Player Experience in the Design of a Serious Game for Upper Extremity Stroke Rehabilitation.
    Cordeiro d'Ornellas M, Cargnin DJ, Cervi Prado AL.
    Stud Health Technol Inform; 2015 Nov; 216():363-7. PubMed ID: 26262072
    [Abstract] [Full Text] [Related]

  • 9. Development of computer games for assessment and training in post-stroke arm telerehabilitation.
    Rodriguez-de-Pablo C, Perry JC, Cavallaro FI, Zabaleta H, Keller T.
    Annu Int Conf IEEE Eng Med Biol Soc; 2012 Nov; 2012():4571-4. PubMed ID: 23366945
    [Abstract] [Full Text] [Related]

  • 10. Gamification and serious games for personalized health.
    McCallum S.
    Stud Health Technol Inform; 2012 Nov; 177():85-96. PubMed ID: 22942036
    [Abstract] [Full Text] [Related]

  • 11. Usability in the real world: assessing medical information technologies in patients' homes.
    Kaufman DR, Patel VL, Hilliman C, Morin PC, Pevzner J, Weinstock RS, Goland R, Shea S, Starren J.
    J Biomed Inform; 2003 Nov; 36(1-2):45-60. PubMed ID: 14552846
    [Abstract] [Full Text] [Related]

  • 12. CREATING A SERIOUS GAME FOR HEALTH.
    Clochesy JM, Buchner M, Hickman RL, Pinto MD, Znamenak K.
    J Health Hum Serv Adm; 2015 Nov; 38(2):162-73. PubMed ID: 26442360
    [Abstract] [Full Text] [Related]

  • 13. Effective intervention or child's play? A review of video games for diabetes education.
    DeShazo J, Harris L, Pratt W.
    Diabetes Technol Ther; 2010 Oct; 12(10):815-22. PubMed ID: 20807119
    [Abstract] [Full Text] [Related]

  • 14. EEG-based "serious" games and monitoring tools for pain management.
    Sourina O, Wang Q, Nguyen MK.
    Stud Health Technol Inform; 2011 Oct; 163():606-10. PubMed ID: 21335865
    [Abstract] [Full Text] [Related]

  • 15. Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.
    DeSmet A, Thompson D, Baranowski T, Palmeira A, Verloigne M, De Bourdeaudhuij I.
    J Med Internet Res; 2016 Apr 29; 18(4):e94. PubMed ID: 27129447
    [Abstract] [Full Text] [Related]

  • 16. A Serious Game for Upper Limb Stroke Rehabilitation Using Biofeedback and Mirror-Neurons Based Training.
    Cargnin DJ, Cordeiro d'Ornellas M, Cervi Prado AL.
    Stud Health Technol Inform; 2015 Apr 29; 216():348-52. PubMed ID: 26262069
    [Abstract] [Full Text] [Related]

  • 17. The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression.
    Dekker MR, Williams AD.
    Games Health J; 2017 Dec 29; 6(6):327-333. PubMed ID: 28956617
    [Abstract] [Full Text] [Related]

  • 18. Patient-centered design: conceptually modeling the health care consumer.
    LeRouge C, Ma J, De Leo G, Flaherty J.
    AMIA Annu Symp Proc; 2008 Nov 06; ():1035. PubMed ID: 18998875
    [Abstract] [Full Text] [Related]

  • 19. Serious disease - serious game.
    Hertel NT, Vedel K, Rohde L, Olesen JB.
    Stud Health Technol Inform; 2013 Nov 06; 192():1166. PubMed ID: 23920940
    [Abstract] [Full Text] [Related]

  • 20. Senior-driven design and development of tablet-based cognitive games.
    Marques J, Vasconcelos A, Teixeira LF.
    Stud Health Technol Inform; 2013 Nov 06; 189():133-8. PubMed ID: 23739372
    [Abstract] [Full Text] [Related]


    Page: [Next] [New Search]
    of 10.