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Pubmed for Handhelds
PUBMED FOR HANDHELDS
Journal Abstract Search
187 related items for PubMed ID: 27182403
1. The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position. Sanders GJ, Rebold M, Peacock CA, Williamson ML, Santo AS, Barkley JE. Int J Exerc Sci; 2014; 7(3):194-201. PubMed ID: 27182403 [Abstract] [Full Text] [Related]
2. Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System. Sanders GJ, Santo AS, Peacock CA, Williamson ML, VON Carlowitz KP, Barkley JE. Int J Exerc Sci; 2012; 5(2):160-169. PubMed ID: 27182381 [Abstract] [Full Text] [Related]
3. The effect of a peer on VO2 and game choice in 6-10 year old children. Siegmund LA, Naylor JB, Santo AS, Barkley JE. Front Physiol; 2014; 5():202. PubMed ID: 24917824 [Abstract] [Full Text] [Related]
4. Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students. Scheer KS, Siebrant SM, Brown GA, Shaw BS, Shaw I. Int J Exerc Sci; 2014; 7(1):22-32. PubMed ID: 27182399 [Abstract] [Full Text] [Related]
5. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. Malone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. JMIR Serious Games; 2021 Aug 26; 9(3):e30672. PubMed ID: 34435962 [Abstract] [Full Text] [Related]
7. Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults. O'Donovan C, Hussey J. Physiotherapy; 2012 Sep 26; 98(3):205-10. PubMed ID: 22898576 [Abstract] [Full Text] [Related]
8. Reinforcing Value of a Moderately Physiologically Challenging Active Videogame Versus a Minimally Challenging Active Videogame. Barkley JE, Frank ML, Dulaney C, Kearney SG, Paskert MC, Sanders G, Carnes A, Santo AS. Games Health J; 2021 Feb 26; 10(1):28-32. PubMed ID: 33434444 [Abstract] [Full Text] [Related]
9. Activity and energy expenditure in older people playing active video games. Taylor LM, Maddison R, Pfaeffli LA, Rawstorn JC, Gant N, Kerse NM. Arch Phys Med Rehabil; 2012 Dec 26; 93(12):2281-6. PubMed ID: 22522217 [Abstract] [Full Text] [Related]
13. Energy expenditure in adults with cerebral palsy playing Wii Sports. Hurkmans HL, van den Berg-Emons RJ, Stam HJ. Arch Phys Med Rehabil; 2010 Oct 14; 91(10):1577-81. PubMed ID: 20875517 [Abstract] [Full Text] [Related]
16. Metabolic responses to Wii Fit™ video games at different game levels. Worley JR, Rogers SN, Kraemer RR. J Strength Cond Res; 2011 Mar 14; 25(3):689-93. PubMed ID: 21311348 [Abstract] [Full Text] [Related]
17. Activity-promoting video games and increased energy expenditure. Lanningham-Foster L, Foster RC, McCrady SK, Jensen TB, Mitre N, Levine JA. J Pediatr; 2009 Jun 14; 154(6):819-23. PubMed ID: 19324368 [Abstract] [Full Text] [Related]
19. Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study. Simons M, Chinapaw MJ, Brug J, Seidell J, de Vet E. Int J Behav Nutr Phys Act; 2015 Mar 05; 12():32. PubMed ID: 25889743 [Abstract] [Full Text] [Related]