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PUBMED FOR HANDHELDS

Journal Abstract Search


170 related items for PubMed ID: 29025696

  • 1. Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study.
    Ling Y, Ter Meer LP, Yumak Z, Veltkamp RC.
    JMIR Serious Games; 2017 Oct 12; 5(4):e19. PubMed ID: 29025696
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  • 2. Erratum.
    Mult Scler; 2016 Oct 12; 22(12):NP9-NP11. PubMed ID: 26041800
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  • 4. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study.
    Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia MA, Brichetto G.
    JMIR Serious Games; 2023 Nov 08; 11():e41371. PubMed ID: 37938895
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  • 5. Understanding Senior Adults' Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study.
    Wang YH.
    JMIR Serious Games; 2024 Apr 05; 12():e36154. PubMed ID: 38578674
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  • 6. Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation.
    Trombetta M, Bazzanello Henrique PP, Brum MR, Colussi EL, De Marchi ACB, Rieder R.
    Comput Methods Programs Biomed; 2017 Nov 05; 151():15-20. PubMed ID: 28946996
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  • 10. Use of Stakeholder Feedback to Develop an App for Vestibular Rehabilitation-Input From Clinicians and Healthy Older Adults.
    DSilva LJ, Skop KM, Pickle NT, Marschner K, Zehnbauer TP, Rossi M, Roos PE.
    Front Neurol; 2022 Nov 05; 13():836571. PubMed ID: 35280295
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  • 12. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study.
    Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S.
    JMIR Serious Games; 2021 Oct 27; 9(4):e27848. PubMed ID: 34704953
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  • 16. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study.
    Villada Castillo JF, Montoya Vega MF, Muñoz Cardona JE, Lopez D, Quiñones L, Henao Gallo OA, Lopez JF.
    JMIR Serious Games; 2024 Jan 11; 12():e48900. PubMed ID: 38206670
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  • 17. The Practical Work of Ensuring Effective Use of Serious Games in a Rehabilitation Clinic: A Qualitative Study.
    Almeida J, Nunes F.
    JMIR Rehabil Assist Technol; 2020 Feb 21; 7(1):e15428. PubMed ID: 32130177
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  • 19. An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation.
    Rodrigues JC, Menezes P, Restivo MT.
    Front Digit Health; 2023 Feb 21; 5():1078511. PubMed ID: 36860377
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