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Pubmed for Handhelds
PUBMED FOR HANDHELDS
Journal Abstract Search
200 related items for PubMed ID: 30028839
1. The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? Roettl J, Terlutter R. PLoS One; 2018; 13(7):e0200724. PubMed ID: 30028839 [Abstract] [Full Text] [Related]
2. The effects of auditory background noise and virtual reality technology on video game distraction analgesia. Zeroth JA, Dahlquist LM, Foxen-Craft EC. Scand J Pain; 2019 Jan 28; 19(1):207-217. PubMed ID: 30422807 [Abstract] [Full Text] [Related]
3. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Oh H, Lee G. Neurosci Lett; 2021 Aug 24; 760():136063. PubMed ID: 34174345 [Abstract] [Full Text] [Related]
4. Full-immersion virtual reality: Adverse effects related to static balance. Park S, Lee G. Neurosci Lett; 2020 Aug 10; 733():134974. PubMed ID: 32294492 [Abstract] [Full Text] [Related]
5. Immersive virtual reality health games: a narrative review of game design. Tao G, Garrett B, Taverner T, Cordingley E, Sun C. J Neuroeng Rehabil; 2021 Feb 11; 18(1):31. PubMed ID: 33573684 [Abstract] [Full Text] [Related]
6. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology. Shafer DM, Carbonara CP, Korpi MF. Games Health J; 2019 Feb 11; 8(1):15-23. PubMed ID: 30199273 [Abstract] [Full Text] [Related]
7. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness. Tychsen L, Foeller P. Am J Ophthalmol; 2020 Jan 11; 209():151-159. PubMed ID: 31377280 [Abstract] [Full Text] [Related]
8. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames. Xu W, Liang HN, Zhang Z, Baghaei N. Games Health J; 2020 Dec 11; 9(6):405-414. PubMed ID: 32074463 [Abstract] [Full Text] [Related]
11. Comparing a virtual reality head-mounted display to on-screen three-dimensional visualization and two-dimensional computed tomography data for training in decision making in hepatic surgery: a randomized controlled study. Preukschas AA, Wise PA, Bettscheider L, Pfeiffer M, Wagner M, Huber M, Golriz M, Fischer L, Mehrabi A, Rössler F, Speidel S, Hackert T, Müller-Stich BP, Nickel F, Kenngott HG. Surg Endosc; 2024 May 11; 38(5):2483-2496. PubMed ID: 38456945 [Abstract] [Full Text] [Related]
12. Toward natural selection in virtual reality. Sherstyuk A, Vincent D, Treskunov A. IEEE Comput Graph Appl; 2010 May 11; 30(2):93-7. PubMed ID: 20669535 [Abstract] [Full Text] [Related]
15. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews. Faric N, Potts HWW, Hon A, Smith L, Newby K, Steptoe A, Fisher A. J Med Internet Res; 2019 Sep 16; 21(9):e13833. PubMed ID: 31538951 [Abstract] [Full Text] [Related]
16. Highly immersive virtual reality laparoscopy simulation: development and future aspects. Huber T, Wunderling T, Paschold M, Lang H, Kneist W, Hansen C. Int J Comput Assist Radiol Surg; 2018 Feb 16; 13(2):281-290. PubMed ID: 29151194 [Abstract] [Full Text] [Related]
18. Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task. Pohlmann KMT, Li G, Wilson G, McGill M, Pollick F, Brewster S. IEEE Trans Vis Comput Graph; 2024 Nov 16; 30(11):7225-7233. PubMed ID: 39255120 [Abstract] [Full Text] [Related]
19. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects. Szpak A, Michalski SC, Loetscher T. J Med Internet Res; 2020 Oct 23; 22(10):e19840. PubMed ID: 33095182 [Abstract] [Full Text] [Related]
20. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Sousa CV, Hwang J, Cabrera-Perez R, Fernandez A, Misawa A, Newhook K, Lu AS. J Sport Health Sci; 2022 Mar 23; 11(2):164-171. PubMed ID: 34004390 [Abstract] [Full Text] [Related] Page: [Next] [New Search]