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PUBMED FOR HANDHELDS

Journal Abstract Search


200 related items for PubMed ID: 30028839

  • 1. The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
    Roettl J, Terlutter R.
    PLoS One; 2018; 13(7):e0200724. PubMed ID: 30028839
    [Abstract] [Full Text] [Related]

  • 2. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
    Zeroth JA, Dahlquist LM, Foxen-Craft EC.
    Scand J Pain; 2019 Jan 28; 19(1):207-217. PubMed ID: 30422807
    [Abstract] [Full Text] [Related]

  • 3. Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents.
    Oh H, Lee G.
    Neurosci Lett; 2021 Aug 24; 760():136063. PubMed ID: 34174345
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  • 4. Full-immersion virtual reality: Adverse effects related to static balance.
    Park S, Lee G.
    Neurosci Lett; 2020 Aug 10; 733():134974. PubMed ID: 32294492
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  • 5. Immersive virtual reality health games: a narrative review of game design.
    Tao G, Garrett B, Taverner T, Cordingley E, Sun C.
    J Neuroeng Rehabil; 2021 Feb 11; 18(1):31. PubMed ID: 33573684
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  • 6. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM, Carbonara CP, Korpi MF.
    Games Health J; 2019 Feb 11; 8(1):15-23. PubMed ID: 30199273
    [Abstract] [Full Text] [Related]

  • 7. Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.
    Tychsen L, Foeller P.
    Am J Ophthalmol; 2020 Jan 11; 209():151-159. PubMed ID: 31377280
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  • 8. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W, Liang HN, Zhang Z, Baghaei N.
    Games Health J; 2020 Dec 11; 9(6):405-414. PubMed ID: 32074463
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  • 11. Comparing a virtual reality head-mounted display to on-screen three-dimensional visualization and two-dimensional computed tomography data for training in decision making in hepatic surgery: a randomized controlled study.
    Preukschas AA, Wise PA, Bettscheider L, Pfeiffer M, Wagner M, Huber M, Golriz M, Fischer L, Mehrabi A, Rössler F, Speidel S, Hackert T, Müller-Stich BP, Nickel F, Kenngott HG.
    Surg Endosc; 2024 May 11; 38(5):2483-2496. PubMed ID: 38456945
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  • 12. Toward natural selection in virtual reality.
    Sherstyuk A, Vincent D, Treskunov A.
    IEEE Comput Graph Appl; 2010 May 11; 30(2):93-7. PubMed ID: 20669535
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  • 15. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.
    Faric N, Potts HWW, Hon A, Smith L, Newby K, Steptoe A, Fisher A.
    J Med Internet Res; 2019 Sep 16; 21(9):e13833. PubMed ID: 31538951
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  • 16. Highly immersive virtual reality laparoscopy simulation: development and future aspects.
    Huber T, Wunderling T, Paschold M, Lang H, Kneist W, Hansen C.
    Int J Comput Assist Radiol Surg; 2018 Feb 16; 13(2):281-290. PubMed ID: 29151194
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  • 18. Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.
    Pohlmann KMT, Li G, Wilson G, McGill M, Pollick F, Brewster S.
    IEEE Trans Vis Comput Graph; 2024 Nov 16; 30(11):7225-7233. PubMed ID: 39255120
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  • 19. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects.
    Szpak A, Michalski SC, Loetscher T.
    J Med Internet Res; 2020 Oct 23; 22(10):e19840. PubMed ID: 33095182
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  • 20. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.
    Sousa CV, Hwang J, Cabrera-Perez R, Fernandez A, Misawa A, Newhook K, Lu AS.
    J Sport Health Sci; 2022 Mar 23; 11(2):164-171. PubMed ID: 34004390
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