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PUBMED FOR HANDHELDS

Journal Abstract Search


191 related items for PubMed ID: 30377140

  • 1. A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study.
    Thirkettle M, Lewis J, Langdridge D, Pike G.
    JMIR Serious Games; 2018 Oct 30; 6(4):e10519. PubMed ID: 30377140
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  • 2. Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial.
    Pramana G, Parmanto B, Lomas J, Lindhiem O, Kendall PC, Silk J.
    JMIR Serious Games; 2018 May 10; 6(2):e9. PubMed ID: 29748165
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  • 4. Design, Development, and Testing of an App for Dual-Task Assessment and Training Regarding Cognitive-Motor Interference (CMI-APP) in People With Multiple Sclerosis: Multicenter Pilot Study.
    Tacchino A, Veldkamp R, Coninx K, Brulmans J, Palmaers S, Hämäläinen P, D'hooge M, Vanzeir E, Kalron A, Brichetto G, Feys P, Baert I.
    JMIR Mhealth Uhealth; 2020 Apr 16; 8(4):e15344. PubMed ID: 32343258
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  • 5. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study.
    White JS, Salem MK, Toussaert S, Westmaas JL, Raiff BR, Crane D, Warrender E, Lyles C, Abroms L, Thrul J.
    JMIR Serious Games; 2023 Aug 11; 11():e46602. PubMed ID: 37566442
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  • 8. Development of a Mobile App to Support Self-management of Anxiety and Depression in African American Women: Usability Study.
    McCall T, Ali MO, Yu F, Fontelo P, Khairat S.
    JMIR Form Res; 2021 Aug 17; 5(8):e24393. PubMed ID: 34133313
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  • 9. A Novel, Expert-Endorsed, Neurocognitive Digital Assessment Tool for Addictive Disorders: Development and Validation Study.
    Lee RSC, Albertella L, Christensen E, Suo C, Segrave RA, Brydevall M, Kirkham R, Liu C, Fontenelle LF, Chamberlain SR, Rotaru K, Yücel M.
    J Med Internet Res; 2023 Aug 25; 25():e44414. PubMed ID: 37624635
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  • 10. User Engagement and Attrition in an App-Based Physical Activity Intervention: Secondary Analysis of a Randomized Controlled Trial.
    Edney S, Ryan JC, Olds T, Monroe C, Fraysse F, Vandelanotte C, Plotnikoff R, Curtis R, Maher C.
    J Med Internet Res; 2019 Nov 27; 21(11):e14645. PubMed ID: 31774402
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  • 11. Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach.
    Johnson RW, White BK, Gucciardi DF, Gibson N, Williams SA.
    JMIR Pediatr Parent; 2022 Aug 09; 5(3):e34588. PubMed ID: 35943782
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  • 12. Gamified Mobile App (MobERAS) for Telemonitoring Patients in the Postoperative Period Based on the Enhanced Recovery after Surgery Program: Development and Validation Study.
    Santiago AE, Cruz VPG, Furtado RS, Cândido EB, Brandão WC, Silva Filho AL.
    JMIR Perioper Med; 2024 Aug 14; 7():e56033. PubMed ID: 39141909
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  • 13. A highly feasible, reliable, and fully remote protocol for mobile app-based cognitive assessment in cognitively healthy older adults.
    Thompson LI, Harrington KD, Roque N, Strenger J, Correia S, Jones RN, Salloway S, Sliwinski MJ.
    Alzheimers Dement (Amst); 2022 Aug 14; 14(1):e12283. PubMed ID: 35415201
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  • 14. Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.
    Lumsden J, Edwards EA, Lawrence NS, Coyle D, Munafò MR.
    JMIR Serious Games; 2016 Jul 15; 4(2):e11. PubMed ID: 27421244
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  • 16. Erratum.
    Mult Scler; 2016 Oct 15; 22(12):NP9-NP11. PubMed ID: 26041800
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  • 19. Time of Day Preferences and Daily Temporal Consistency for Predicting the Sustained Use of a Commercial Meditation App: Longitudinal Observational Study.
    Berardi V, Fowers R, Rubin G, Stecher C.
    J Med Internet Res; 2023 Apr 10; 25():e42482. PubMed ID: 37036755
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