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Journal Abstract Search
1143 related items for PubMed ID: 30572652
21. Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder. Dreier M, Wölfling K, Duven E, Giralt S, Beutel ME, Müller KW. Addict Behav; 2017 Jan; 64():328-333. PubMed ID: 27178749 [Abstract] [Full Text] [Related]
22. Virtual addictions: An examination of problematic social casino game use among at-risk gamblers. Gainsbury SM, King DL, Russell AM, Delfabbro P, Hing N. Addict Behav; 2017 Jan; 64():334-339. PubMed ID: 26739340 [Abstract] [Full Text] [Related]
23. Should Internet gaming disorder be considered a subtype of generalized problematic internet use? Findings from a study among medical college students. Balhara YPS, Singh S, Saini R, Dahiya N, Singh AB, Kumar R. Perspect Psychiatr Care; 2021 Jan; 57(1):272-278. PubMed ID: 32557655 [Abstract] [Full Text] [Related]
24. Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong. Fong TCT, Cheng Q, Pai CY, Kwan I, Wong C, Cheung SH, Yip PSF. Soc Sci Med; 2023 Mar; 321():115774. PubMed ID: 36796169 [Abstract] [Full Text] [Related]
25. When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents. Colder Carras M, Kardefelt-Winther D. Eur Child Adolesc Psychiatry; 2018 Apr; 27(4):513-525. PubMed ID: 29368254 [Abstract] [Full Text] [Related]
26. Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder. Lemmens JS, Hendriks SJ. Cyberpsychol Behav Soc Netw; 2016 Apr; 19(4):270-6. PubMed ID: 26959285 [Abstract] [Full Text] [Related]
27. Intense video gaming is not essentially problematic. Király O, Tóth D, Urbán R, Demetrovics Z, Maraz A. Psychol Addict Behav; 2017 Nov; 31(7):807-817. PubMed ID: 28956935 [Abstract] [Full Text] [Related]
28. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy. Lopez-Fernandez O, Romo L, Kern L, Rousseau A, Graziani P, Rochat L, Achab S, Zullino D, Landrø NI, Zacarés JJ, Serra E, Chóliz M, Pontes HM, Griffiths MD, Kuss DJ. Int J Environ Res Public Health; 2022 Jan 04; 19(1):. PubMed ID: 35010804 [Abstract] [Full Text] [Related]
29. Psychometric validation of the Internet Gaming Disorder-20 Test among Chinese middle school and university students. Shu M Y, Ivan Jacob AP, Meng Xuan Z, Anise M S W. J Behav Addict; 2019 Jun 01; 8(2):295-305. PubMed ID: 31120320 [Abstract] [Full Text] [Related]
30. The Metacognitions about Online Gaming Scale: Development and psychometric properties. Spada MM, Caselli G. Addict Behav; 2017 Jan 01; 64():281-286. PubMed ID: 26210288 [Abstract] [Full Text] [Related]
31. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Schou Andreassen C, Billieux J, Griffiths MD, Kuss DJ, Demetrovics Z, Mazzoni E, Pallesen S. Psychol Addict Behav; 2016 Mar 01; 30(2):252-62. PubMed ID: 26999354 [Abstract] [Full Text] [Related]
32. Problematic internet use as an age-related multifaceted problem: Evidence from a two-site survey. Ioannidis K, Treder MS, Chamberlain SR, Kiraly F, Redden SA, Stein DJ, Lochner C, Grant JE. Addict Behav; 2018 Jun 01; 81():157-166. PubMed ID: 29459201 [Abstract] [Full Text] [Related]
33. Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder. Lehenbauer-Baum M, Klaps A, Kovacovsky Z, Witzmann K, Zahlbruckner R, Stetina BU. Cyberpsychol Behav Soc Netw; 2015 Jun 01; 18(6):343-9. PubMed ID: 26075922 [Abstract] [Full Text] [Related]
34. Passion or addiction? Correlates of healthy versus problematic use of videogames in a sample of French-speaking regular players. Deleuze J, Long J, Liu TQ, Maurage P, Billieux J. Addict Behav; 2018 Jul 01; 82():114-121. PubMed ID: 29522932 [Abstract] [Full Text] [Related]
35. Tolerance in Internet gaming disorder: A need for increasing gaming time or something else? King DL, Herd MCE, Delfabbro PH. J Behav Addict; 2017 Dec 01; 6(4):525-533. PubMed ID: 29137493 [Abstract] [Full Text] [Related]
36. Problematic Internet use and Internet gaming disorder: Overlap and relationship with health-related quality of life in adolescents. Machimbarrena JM, Beranuy M, Vergara-Moragues E, Fernández-González L, Calvete E, González-Cabrera J. Adicciones; 2023 Jul 01; 35(2):107-118. PubMed ID: 36200222 [Abstract] [Full Text] [Related]
37. Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction'. van Rooij AJ, Schoenmakers TM, van de Mheen D. Addict Behav; 2017 Jan 01; 64():269-274. PubMed ID: 26526624 [Abstract] [Full Text] [Related]
38. Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users. Baggio S, Dupuis M, Studer J, Spilka S, Daeppen JB, Simon O, Berchtold A, Gmel G. Addiction; 2016 Mar 01; 111(3):513-22. PubMed ID: 26449796 [Abstract] [Full Text] [Related]
39. Validation of the Arabic Version of the Internet Gaming Disorder-20 Test. Hawi NS, Samaha M. Cyberpsychol Behav Soc Netw; 2017 Apr 01; 20(4):268-272. PubMed ID: 28394210 [Abstract] [Full Text] [Related]
40. The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey. Király O, Urbán R, Griffiths MD, Ágoston C, Nagygyörgy K, Kökönyei G, Demetrovics Z. J Med Internet Res; 2015 Apr 07; 17(4):e88. PubMed ID: 25855558 [Abstract] [Full Text] [Related] Page: [Previous] [Next] [New Search]