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PUBMED FOR HANDHELDS

Journal Abstract Search


368 related items for PubMed ID: 32276664

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  • 3. Immersive virtual reality health games: a narrative review of game design.
    Tao G, Garrett B, Taverner T, Cordingley E, Sun C.
    J Neuroeng Rehabil; 2021 Feb 11; 18(1):31. PubMed ID: 33573684
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  • 4. The effects of auditory background noise and virtual reality technology on video game distraction analgesia.
    Zeroth JA, Dahlquist LM, Foxen-Craft EC.
    Scand J Pain; 2019 Jan 28; 19(1):207-217. PubMed ID: 30422807
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  • 7. Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.
    Juliano JM, Spicer RP, Vourvopoulos A, Lefebvre S, Jann K, Ard T, Santarnecchi E, Krum DM, Liew SL.
    Sensors (Basel); 2020 Feb 22; 20(4):. PubMed ID: 32098317
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  • 8. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C, Kern F, Gall D, Latoschik ME, Pauli P, Käthner I.
    J Neuroeng Rehabil; 2021 Apr 22; 18(1):68. PubMed ID: 33888148
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  • 10. Locomotor skill acquisition in virtual reality shows sustained transfer to the real world.
    Kim A, Schweighofer N, Finley JM.
    J Neuroeng Rehabil; 2019 Sep 14; 16(1):113. PubMed ID: 31521167
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  • 11. Radiography education with VR using head mounted display: proficiency evaluation by rubric method.
    Kato K, Kon D, Ito T, Ichikawa S, Ueda K, Kuroda Y.
    BMC Med Educ; 2022 Jul 28; 22(1):579. PubMed ID: 35902953
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  • 12. The Effects of Virtual Reality Nonphysical Mental Training on Coordination and Skill Transfer in Healthy Adults.
    Köyağasıoğlu O, Özgürbüz C.
    J Sport Rehabil; 2022 May 01; 31(4):442-451. PubMed ID: 35078153
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  • 13. Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.
    Srivastava P, Rimzhim A, Vijay P, Singh S, Chandra S.
    Front Robot AI; 2019 May 01; 6():50. PubMed ID: 33501066
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  • 14. The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance.
    Drew SA, Awad MF, Armendariz JA, Gabay B, Lachica IJ, Hinkel-Lipsker JW.
    Front Sports Act Living; 2020 May 01; 2():59. PubMed ID: 33345050
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  • 15. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation.
    Hirota M, Kanda H, Endo T, Miyoshi T, Miyagawa S, Hirohara Y, Yamaguchi T, Saika M, Morimoto T, Fujikado T.
    Ergonomics; 2019 Jun 01; 62(6):759-766. PubMed ID: 30773103
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  • 16. Comparing a virtual reality head-mounted display to on-screen three-dimensional visualization and two-dimensional computed tomography data for training in decision making in hepatic surgery: a randomized controlled study.
    Preukschas AA, Wise PA, Bettscheider L, Pfeiffer M, Wagner M, Huber M, Golriz M, Fischer L, Mehrabi A, Rössler F, Speidel S, Hackert T, Müller-Stich BP, Nickel F, Kenngott HG.
    Surg Endosc; 2024 May 01; 38(5):2483-2496. PubMed ID: 38456945
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  • 17. Off the shelf: Investigating transfer of learning using commercially available virtual reality equipment.
    Markwell LT, Cochran K, Porter JM.
    PLoS One; 2023 May 01; 18(10):e0279856. PubMed ID: 37788277
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  • 18. Highly immersive virtual reality laparoscopy simulation: development and future aspects.
    Huber T, Wunderling T, Paschold M, Lang H, Kneist W, Hansen C.
    Int J Comput Assist Radiol Surg; 2018 Feb 01; 13(2):281-290. PubMed ID: 29151194
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  • 19. Effects of virtual reality's viewing medium and the environment's spatial openness on divergent thinking.
    Ichimura K.
    PLoS One; 2023 Feb 01; 18(3):e0283632. PubMed ID: 36972267
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  • 20. Head-Mounted Display-Based Application for Cognitive Training.
    Varela-Aldás J, Palacios-Navarro G, Amariglio R, García-Magariño I.
    Sensors (Basel); 2020 Nov 17; 20(22):. PubMed ID: 33212748
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