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PUBMED FOR HANDHELDS

Journal Abstract Search


1302 related items for PubMed ID: 33888148

  • 1. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.
    Winter C, Kern F, Gall D, Latoschik ME, Pauli P, Käthner I.
    J Neuroeng Rehabil; 2021 Apr 22; 18(1):68. PubMed ID: 33888148
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  • 2. Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.
    De Keersmaecker E, Van Bladel A, Zaccardi S, Lefeber N, Rodriguez-Guerrero C, Kerckhofs E, Jansen B, Swinnen E.
    J Neuroeng Rehabil; 2023 Sep 25; 20(1):124. PubMed ID: 37749566
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  • 3. Immersive Virtual Reality during Robot-Assisted Gait Training: Validation of a New Device in Stroke Rehabilitation.
    Morizio C, Compagnat M, Boujut A, Labbani-Igbida O, Billot M, Perrochon A.
    Medicina (Kaunas); 2022 Dec 07; 58(12):. PubMed ID: 36557007
    [Abstract] [Full Text] [Related]

  • 4. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
    Ammann-Reiffer C, Kläy A, Keller U.
    JMIR Serious Games; 2022 Jul 14; 10(3):e38509. PubMed ID: 35834316
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  • 5. Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.
    Lee SH, Jung HY, Yun SJ, Oh BM, Seo HG.
    PM R; 2020 Mar 14; 12(3):257-262. PubMed ID: 31218794
    [Abstract] [Full Text] [Related]

  • 6. Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study.
    Moan ME, Vonstad EK, Su X, Vereijken B, Solbjør M, Skjæret-Maroni N.
    Front Aging Neurosci; 2021 Mar 14; 13():735251. PubMed ID: 34795576
    [Abstract] [Full Text] [Related]

  • 7. Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study.
    Peruzzi A, Cereatti A, Della Croce U, Mirelman A.
    Mult Scler Relat Disord; 2016 Jan 14; 5():91-6. PubMed ID: 26856951
    [Abstract] [Full Text] [Related]

  • 8. Virtual reality-enhanced partial body weight-supported treadmill training poststroke: feasibility and effectiveness in 6 subjects.
    Walker ML, Ringleb SI, Maihafer GC, Walker R, Crouch JR, Van Lunen B, Morrison S.
    Arch Phys Med Rehabil; 2010 Jan 14; 91(1):115-22. PubMed ID: 20103405
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  • 9. Virtual reality to augment robot-assisted gait training in non-ambulatory patients with a subacute stroke: a pilot randomized controlled trial.
    Bergmann J, Krewer C, Bauer P, Koenig A, Riener R, Müller F.
    Eur J Phys Rehabil Med; 2018 Jun 14; 54(3):397-407. PubMed ID: 29265791
    [Abstract] [Full Text] [Related]

  • 10. Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis.
    De Keersmaecker E, Lefeber N, Geys M, Jespers E, Kerckhofs E, Swinnen E.
    NeuroRehabilitation; 2019 Jun 14; 44(1):43-66. PubMed ID: 30814368
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  • 13. Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.
    de Rooij IJM, van de Port IGL, Punt M, Abbink-van Moorsel PJM, Kortsmit M, van Eijk RPA, Visser-Meily JMA, Meijer JG.
    Phys Ther; 2021 May 04; 101(5):. PubMed ID: 33594443
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  • 14. Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.
    Cai H, Lin T, Chen L, Weng H, Zhu R, Chen Y, Cai G.
    Trials; 2021 Jan 25; 22(1):91. PubMed ID: 33494805
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  • 15. Robotic gait training in multiple sclerosis rehabilitation: Can virtual reality make the difference? Findings from a randomized controlled trial.
    Calabrò RS, Russo M, Naro A, De Luca R, Leo A, Tomasello P, Molonia F, Dattola V, Bramanti A, Bramanti P.
    J Neurol Sci; 2017 Jun 15; 377():25-30. PubMed ID: 28477702
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  • 17. Treadmill training with virtual reality to enhance gait and cognitive function among people with multiple sclerosis: a randomized controlled trial.
    Galperin I, Mirelman A, Schmitz-Hübsch T, Hsieh KL, Regev K, Karni A, Brozgol M, Cornejo Thumm P, Lynch SG, Paul F, Devos H, Sosnoff J, Hausdorff JM.
    J Neurol; 2023 Mar 15; 270(3):1388-1401. PubMed ID: 36357586
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  • 18. Evaluating the Usability and Safety of Virtual Reality Application Combined with the SWalker for Functional Gait Rehabilitation.
    Costa V, Rojo A, López-López S, Pareja-Galeano H, Velásquez A, Perea L, Raya R.
    Games Health J; 2024 Oct 15; 13(5):397-405. PubMed ID: 38757664
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  • 19. Effects of Virtual Reality-Assisted and Overground Gait Adaptation Training on Balance and Walking Ability in Stroke Patients: A Randomized Controlled Trial.
    Wang X, Qiu J, Zhou Y, Liu W, Zhang S, Gong Y, Jiang W, Fang L, Ji C, Yao X, Wang W, Xu S, Lu Z, Ding Y.
    Am J Phys Med Rehabil; 2024 Jun 01; 103(6):480-487. PubMed ID: 38063309
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  • 20. Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.
    Huang Q, Wu W, Chen X, Wu B, Wu L, Huang X, Jiang S, Huang L.
    Trials; 2019 Feb 06; 20(1):104. PubMed ID: 30728055
    [Abstract] [Full Text] [Related]


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