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PUBMED FOR HANDHELDS

Journal Abstract Search


417 related items for PubMed ID: 34435962

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  • 6. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study.
    Mendonca CJ, Malone LA, Mohanraj S, Thirumalai M.
    JMIR Rehabil Assist Technol; 2023 Aug 03; 10():e41993. PubMed ID: 37535411
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  • 7. The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position.
    Sanders GJ, Rebold M, Peacock CA, Williamson ML, Santo AS, Barkley JE.
    Int J Exerc Sci; 2014 Aug 03; 7(3):194-201. PubMed ID: 27182403
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  • 8. Erratum.
    Mult Scler; 2016 Oct 03; 22(12):NP9-NP11. PubMed ID: 26041800
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  • 9. Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment.
    Malone LA, Rowland JL, Rogers R, Mehta T, Padalabalanarayanan S, Thirumalai M, Rimmer JH.
    Games Health J; 2016 Oct 03; 5(5):333-341. PubMed ID: 27696899
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  • 17. Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.
    O'Donovan C, Hussey J.
    Physiotherapy; 2012 Sep 03; 98(3):205-10. PubMed ID: 22898576
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  • 18. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
    Evans E, Naugle KE, Kaleth AS, Arnold B, Naugle KM.
    Games Health J; 2021 Oct 03; 10(5):314-320. PubMed ID: 34449262
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  • 20. The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.
    Graves LE, Ridgers ND, Williams K, Stratton G, Atkinson G, Cable NT.
    J Phys Act Health; 2010 May 03; 7(3):393-401. PubMed ID: 20551497
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