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PUBMED FOR HANDHELDS

Journal Abstract Search


258 related items for PubMed ID: 34449262

  • 1. Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games.
    Evans E, Naugle KE, Kaleth AS, Arnold B, Naugle KM.
    Games Health J; 2021 Oct; 10(5):314-320. PubMed ID: 34449262
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  • 3. The acute hypoalgesic effects of active head-mounted display virtual reality games.
    Naugle KE, Cervantes XA, Boone CL, Wind B, Naugle KM.
    PLoS One; 2024 Oct; 19(8):e0308064. PubMed ID: 39141608
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  • 4. Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.
    Polechoński J, Przepiórzyński A, Polechoński P, Tomik R.
    JMIR Serious Games; 2024 Jul 16; 12():e58411. PubMed ID: 39030677
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  • 5. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.
    Deutsch JE, James-Palmer A, Damodaran H, Puh U.
    J Neuroeng Rehabil; 2021 Apr 14; 18(1):63. PubMed ID: 33853608
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  • 6. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W, Liang HN, Zhang Z, Baghaei N.
    Games Health J; 2020 Dec 14; 9(6):405-414. PubMed ID: 32074463
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  • 7. Actual vs. perceived exertion during active virtual reality game exercise.
    Stewart TH, Villaneuva K, Hahn A, Ortiz-Delatorre J, Wolf C, Nguyen R, Bolter ND, Kern M, Bagley JR.
    Front Rehabil Sci; 2022 Dec 14; 3():887740. PubMed ID: 36189005
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  • 8. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
    Shafer DM, Carbonara CP, Korpi MF.
    Games Health J; 2019 Feb 14; 8(1):15-23. PubMed ID: 30199273
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  • 12. Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.
    Erhardsson M, Alt Murphy M, Sunnerhagen KS.
    J Neuroeng Rehabil; 2020 Nov 23; 17(1):154. PubMed ID: 33228710
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  • 18. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study.
    Hu J, Browne JD, Arnold MT, Robinson A, Heacock MF, Ku R, Mologne M, Baum GR, Ikemiya KA, Neufeld EV, Dolezal BA.
    Games Health J; 2021 Oct 23; 10(5):361-369. PubMed ID: 34403592
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  • 19. Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.
    Lai B, Powell M, Clement AG, Davis D, Swanson-Kimani E, Hayes L.
    JMIR Rehabil Assist Technol; 2021 May 27; 8(2):e28210. PubMed ID: 34042602
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  • 20. Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health.
    Dębska M, Polechoński J, Mynarski A, Polechoński P.
    Int J Environ Res Public Health; 2019 Sep 30; 16(19):. PubMed ID: 31574911
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