These tools will no longer be maintained as of December 31, 2024. Archived website can be found here. PubMed4Hh GitHub repository can be found here. Contact NLM Customer Service if you have questions.


PUBMED FOR HANDHELDS

Journal Abstract Search


422 related items for PubMed ID: 37050641

  • 1. Facial Motion Capture System Based on Facial Electromyogram and Electrooculogram for Immersive Social Virtual Reality Applications.
    Kim C, Cha HS, Kim J, Kwak H, Lee W, Im CH.
    Sensors (Basel); 2023 Mar 29; 23(7):. PubMed ID: 37050641
    [Abstract] [Full Text] [Related]

  • 2. Facial electromyogram-based facial gesture recognition for hands-free control of an AR/VR environment: optimal gesture set selection and validation of feasibility as an assistive technology.
    Kim C, Kim C, Kim H, Kwak H, Lee W, Im CH.
    Biomed Eng Lett; 2023 Aug 29; 13(3):465-473. PubMed ID: 37519877
    [Abstract] [Full Text] [Related]

  • 3. Performance enhancement of facial electromyogram-based facial-expression recognition for social virtual reality applications using linear discriminant analysis adaptation.
    Cha HS, Im CH.
    Virtual Real; 2022 Aug 29; 26(1):385-398. PubMed ID: 34493922
    [Abstract] [Full Text] [Related]

  • 4.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 5.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 6.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 7.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 8.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 9. The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.
    John B, Jorg S, Koppal S, Jain E.
    IEEE Trans Vis Comput Graph; 2020 May 29; 26(5):1880-1890. PubMed ID: 32070963
    [Abstract] [Full Text] [Related]

  • 10.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 11. A Wearable Head Mounted Display Bio-Signals Pad System for Emotion Recognition.
    Wan C, Chen D, Huang Z, Luo X.
    Sensors (Basel); 2021 Dec 26; 22(1):. PubMed ID: 35009684
    [Abstract] [Full Text] [Related]

  • 12. Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks.
    Combe T, Fribourg R, Detto L, Norm JM.
    IEEE Trans Vis Comput Graph; 2024 May 26; 30(5):2206-2216. PubMed ID: 38437082
    [Abstract] [Full Text] [Related]

  • 13.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 14.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 15.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 16. A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
    Caserman P, Garcia-Agundez A, Gobel S.
    IEEE Trans Vis Comput Graph; 2020 Oct 26; 26(10):3089-3108. PubMed ID: 31021797
    [Abstract] [Full Text] [Related]

  • 17.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 18.
    ; . PubMed ID:
    [No Abstract] [Full Text] [Related]

  • 19. Hands-Free User Interface for AR/VR Devices Exploiting Wearer's Facial Gestures Using Unsupervised Deep Learning.
    Cha J, Kim J, Kim S.
    Sensors (Basel); 2019 Oct 14; 19(20):. PubMed ID: 31614988
    [Abstract] [Full Text] [Related]

  • 20. An eye tracking based virtual reality system for use inside magnetic resonance imaging systems.
    Qian K, Arichi T, Price A, Dall'Orso S, Eden J, Noh Y, Rhode K, Burdet E, Neil M, Edwards AD, Hajnal JV.
    Sci Rep; 2021 Aug 11; 11(1):16301. PubMed ID: 34381099
    [Abstract] [Full Text] [Related]


    Page: [Next] [New Search]
    of 22.