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Pubmed for Handhelds
PUBMED FOR HANDHELDS
Journal Abstract Search
143 related items for PubMed ID: 37535411
1. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. Mendonca CJ, Malone LA, Mohanraj S, Thirumalai M. JMIR Rehabil Assist Technol; 2023 Aug 03; 10():e41993. PubMed ID: 37535411 [Abstract] [Full Text] [Related]
2. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. Malone LA, Mendonca CJ, Mohanraj S, Misko SR, Moore J, Brascome JM, Thirumalai M. JMIR Serious Games; 2023 Jan 10; 11():e38484. PubMed ID: 36626195 [Abstract] [Full Text] [Related]
3. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. Malone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. JMIR Serious Games; 2021 Aug 26; 9(3):e30672. PubMed ID: 34435962 [Abstract] [Full Text] [Related]
4. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. Thirumalai M, Kirkland WB, Misko SR, Padalabalanarayanan S, Malone LA. JMIR Rehabil Assist Technol; 2018 Mar 06; 5(1):e2. PubMed ID: 29510972 [Abstract] [Full Text] [Related]
5. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. Malone LA, Thirumalai M, Padalabalanarayanan S, Neal WN, Bowman S, Mehta T. JMIR Serious Games; 2019 Feb 01; 7(1):e11326. PubMed ID: 30707098 [Abstract] [Full Text] [Related]
6. Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol. Malone LA, Padalabalanarayanan S, McCroskey J, Thirumalai M. JMIR Res Protoc; 2017 Jun 16; 6(6):e116. PubMed ID: 28623186 [Abstract] [Full Text] [Related]
9. Erratum. Mult Scler; 2016 Oct 16; 22(12):NP9-NP11. PubMed ID: 26041800 [Abstract] [Full Text] [Related]
10. Understanding Senior Adults' Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study. Wang YH. JMIR Serious Games; 2024 Apr 05; 12():e36154. PubMed ID: 38578674 [Abstract] [Full Text] [Related]
11. A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study. Seinsche J, de Bruin ED, Saibene E, Rizzo F, Carpinella I, Ferrarin M, Moza S, Ritter T, Giannouli E. JMIR Hum Factors; 2023 Dec 07; 10():e48845. PubMed ID: 38060283 [Abstract] [Full Text] [Related]
12. Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment. Malone LA, Rowland JL, Rogers R, Mehta T, Padalabalanarayanan S, Thirumalai M, Rimmer JH. Games Health J; 2016 Oct 07; 5(5):333-341. PubMed ID: 27696899 [Abstract] [Full Text] [Related]
13. Exploring actual and perceived levels of physical activity intensity during virtual reality active games. Naugle KE, Cervantes XA, Boone CL, Wind B, Naugle KM. Front Sports Act Living; 2024 Oct 07; 6():1349521. PubMed ID: 38406766 [Abstract] [Full Text] [Related]
15. Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study. Minian N, Saiva A, Gayapersad A, Dragonetti R, Proulx C, Debergue P, Lecce J, Hussain S, Desjardins E, Selby P. JMIR Form Res; 2022 May 12; 6(5):e36820. PubMed ID: 35413001 [Abstract] [Full Text] [Related]
16. A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases. Bruggers CS, Baranowski S, Beseris M, Leonard R, Long D, Schulte E, Shorter A, Stigner R, Mason CC, Bedrov A, Pascual I, Bulaj G. Front Pediatr; 2018 May 12; 6():69. PubMed ID: 29686977 [Abstract] [Full Text] [Related]
17. The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment. Teng H, Zhu L, Zhang X, Qiu B. JMIR Serious Games; 2023 Nov 14; 11():e48317. PubMed ID: 37990585 [Abstract] [Full Text] [Related]
19. Energy expenditure and enjoyment during video game play: differences by game type. Lyons EJ, Tate DF, Ward DS, Bowling JM, Ribisl KM, Kalyararaman S. Med Sci Sports Exerc; 2011 Oct 14; 43(10):1987-93. PubMed ID: 21364477 [Abstract] [Full Text] [Related]