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Pubmed for Handhelds
PUBMED FOR HANDHELDS
Journal Abstract Search
185 related items for PubMed ID: 37813664
1. What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey. Choi J, Moon H, Park M. Korean J Women Health Nurs; 2023 Sep; 29(3):208-218. PubMed ID: 37813664 [Abstract] [Full Text] [Related]
2. Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments. Juliano JM, Liew SL. J Neuroeng Rehabil; 2020 Apr 10; 17(1):48. PubMed ID: 32276664 [Abstract] [Full Text] [Related]
3. Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation. Hirota M, Kanda H, Endo T, Miyoshi T, Miyagawa S, Hirohara Y, Yamaguchi T, Saika M, Morimoto T, Fujikado T. Ergonomics; 2019 Jun 10; 62(6):759-766. PubMed ID: 30773103 [Abstract] [Full Text] [Related]
4. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study. Ciążyńska J, Janowski M, Maciaszek J. JMIR Serious Games; 2022 Nov 29; 10(4):e41234. PubMed ID: 36445744 [Abstract] [Full Text] [Related]
5. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology. Shafer DM, Carbonara CP, Korpi MF. Games Health J; 2019 Feb 29; 8(1):15-23. PubMed ID: 30199273 [Abstract] [Full Text] [Related]
6. Immersive virtual reality health games: a narrative review of game design. Tao G, Garrett B, Taverner T, Cordingley E, Sun C. J Neuroeng Rehabil; 2021 Feb 11; 18(1):31. PubMed ID: 33573684 [Abstract] [Full Text] [Related]
7. The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review. Delgado F, Der Ananian C. Games Health J; 2021 Feb 11; 10(1):2-12. PubMed ID: 32598189 [Abstract] [Full Text] [Related]
8. Increased cognitive load in immersive virtual reality during visuomotor adaptation is associated with decreased long-term retention and context transfer. Juliano JM, Schweighofer N, Liew SL. J Neuroeng Rehabil; 2022 Oct 05; 19(1):106. PubMed ID: 36199101 [Abstract] [Full Text] [Related]
9. Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke. Winter C, Kern F, Gall D, Latoschik ME, Pauli P, Käthner I. J Neuroeng Rehabil; 2021 Apr 22; 18(1):68. PubMed ID: 33888148 [Abstract] [Full Text] [Related]
10. A comparative experimental study of visual brain event-related potentials to a working memory task: virtual reality head-mounted display versus a desktop computer screen. Aksoy M, Ufodiama CE, Bateson AD, Martin S, Asghar AUR. Exp Brain Res; 2021 Oct 22; 239(10):3007-3022. PubMed ID: 34347129 [Abstract] [Full Text] [Related]
11. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users. Zhang Q, Ban JS, Kim M, Byun HW, Kim CH. Sensors (Basel); 2021 Jan 08; 21(2):. PubMed ID: 33429976 [Abstract] [Full Text] [Related]
12. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation. Ammann-Reiffer C, Kläy A, Keller U. JMIR Serious Games; 2022 Jul 14; 10(3):e38509. PubMed ID: 35834316 [Abstract] [Full Text] [Related]
13. Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting. Rose V, Stewart I, Jenkins KG, Tabbaa L, Ang CS, Matsangidou M. Dementia (London); 2021 Jan 14; 20(1):106-129. PubMed ID: 31510801 [Abstract] [Full Text] [Related]
14. Tolerance of immersive head-mounted virtual reality among older nursing home residents. Rmadi H, Maillot P, Artico R, Baudouin E, Hanneton S, Dietrich G, Duron E. Front Public Health; 2023 Jan 14; 11():1163484. PubMed ID: 37538272 [Abstract] [Full Text] [Related]
15. Does an outdoor virtual environment projected in a head-mounted display affect balance in healthy young adults? Ruiz V, Simoneau-Buessinger E, Gillet C, Elie D, Wallard L. J Bodyw Mov Ther; 2024 Jan 14; 37():83-89. PubMed ID: 38432846 [Abstract] [Full Text] [Related]
16. Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment. Kim J, Hwang L, Kwon S, Lee S. Int J Environ Res Public Health; 2022 Jul 13; 19(14):. PubMed ID: 35886402 [Abstract] [Full Text] [Related]
17. Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning. Srivastava P, Rimzhim A, Vijay P, Singh S, Chandra S. Front Robot AI; 2019 Jul 13; 6():50. PubMed ID: 33501066 [Abstract] [Full Text] [Related]
18. Virtual Reality for the Treatment of Anxiety Disorders: A Scoping Review. Donnelly MR, Reinberg R, Ito KL, Saldana D, Neureither M, Schmiesing A, Jahng E, Liew SL. Am J Occup Ther; 2021 Nov 01; 75(6):. PubMed ID: 34817595 [Abstract] [Full Text] [Related]
19. IMHOTEP: cross-professional evaluation of a three-dimensional virtual reality system for interactive surgical operation planning, tumor board discussion and immersive training for complex liver surgery in a head-mounted display. Kenngott HG, Pfeiffer M, Preukschas AA, Bettscheider L, Wise PA, Wagner M, Speidel S, Huber M, Nickel F, Mehrabi A, Müller-Stich BP. Surg Endosc; 2022 Jan 01; 36(1):126-134. PubMed ID: 33475848 [Abstract] [Full Text] [Related]
20. Immersive virtual reality (VR) training increases the self-efficacy of in-hospital healthcare providers and patient families regarding tracheostomy-related knowledge and care skills: A prospective pre-post study. Chiang DH, Huang CC, Cheng SC, Cheng JC, Wu CH, Huang SS, Yang YY, Yang LY, Kao SY, Chen CH, Shulruf B, Lee FY. Medicine (Baltimore); 2022 Jan 14; 101(2):e28570. PubMed ID: 35029229 [Abstract] [Full Text] [Related] Page: [Next] [New Search]