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PUBMED FOR HANDHELDS

Journal Abstract Search


115 related items for PubMed ID: 39255120

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  • 3. Cybersickness and postural stability of first time VR users playing VR videogames.
    da Silva Marinho A, Terton U, Jones CM.
    Appl Ergon; 2022 May; 101():103698. PubMed ID: 35151982
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  • 5. Effect of economically friendly acustimulation approach against cybersickness in video-watching tasks using consumer virtual reality devices.
    Liu R, Zhuang C, Yang R, Ma L.
    Appl Ergon; 2020 Jan; 82():102946. PubMed ID: 31487560
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  • 8. Restricting the distribution of visual attention reduces cybersickness.
    Yip SH, Saunders JA.
    Cogn Res Princ Implic; 2023 Mar 16; 8(1):18. PubMed ID: 36929248
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  • 9. Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
    Jung S, Li R, McKee R, Whitton MC, Lindeman RW.
    IEEE Trans Vis Comput Graph; 2021 May 16; 27(5):2669-2680. PubMed ID: 33760736
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  • 10. SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.
    Ang S, Quarles J.
    IEEE Trans Vis Comput Graph; 2024 Nov 16; 30(11):7152-7161. PubMed ID: 39255132
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  • 11. Combined pitch and roll and cybersickness in a virtual environment.
    Bonato F, Bubka A, Palmisano S.
    Aviat Space Environ Med; 2009 Nov 16; 80(11):941-5. PubMed ID: 19911517
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  • 14. Reducing Cybersickness in 360-Degree Virtual Reality.
    Arshad I, De Mello P, Ender M, McEwen JD, Ferré ER.
    Multisens Res; 2021 Dec 16; ():1-17. PubMed ID: 34936982
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  • 15. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.
    Oh H, Son W.
    Sensors (Basel); 2022 Feb 09; 22(4):. PubMed ID: 35214216
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  • 16. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
    Xu W, Liang HN, Zhang Z, Baghaei N.
    Games Health J; 2020 Dec 09; 9(6):405-414. PubMed ID: 32074463
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  • 17. Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness.
    Jang KM, Kwon M, Nam SG, Kim D, Lim HK.
    Appl Ergon; 2022 Jul 09; 102():103731. PubMed ID: 35248910
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  • 19. Subjective Visual Vertical test with the 3D virtual reality system: effective factors and cybersickness.
    Ardıç FN, Metin U, Gökcan BE.
    Acta Otolaryngol; 2023 Jul 09; 143(7):570-575. PubMed ID: 37493360
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  • 20. Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality.
    Groth C, Tauscher JP, Heesen N, Hattenbach M, Castillo S, Magnor M.
    IEEE Trans Vis Comput Graph; 2022 May 09; 28(5):2234-2244. PubMed ID: 35167472
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